AZ Tweaks - Dadric Cult
AZ调整-达德里克崇拜
Screenshots 1 screenshots
About this mod Machine translation
Added 16 different blessings to the Requiem 1.9.4.1/AZ Tweaks lineup, one for each Daedric Prince not named Nocturnal. These blessings can be found in shrines scattered around the world, or obtained through one-time charms crafted using "offers" specific to each prince.
I'm a big fan of Requiem and love the added functionality that AZ Tweaks brings, especially in terms of a more complex blessing system. However, I tend to play characters who are more amoral or amoral, which means I miss out on a lot of interesting content because god snobs can't bless criminals. With this mod in hand, I started working on changes that I'm finally happy to release publicly to.
In this mod, each Daedric Prince will bless you with unique boons and conditions for each prince. Typically, you'll be given more breathing room for your criminal activities, and you'll gain great power for adhering to the prince's creed. However, obtaining these blessings in the first place is often difficult because temples are rare or located in dangerous locations, and each prince's elaborate offerings are often costly. Products can be crafted on a tanning stand, which holds a roll of paper and materials specific to that prince.
My hope is that, with this mod, AZ Tweaks players will be able to create more character builds and more roleplays than before. If you encounter any bugs or issues, please let me know!
When updating, if the new blessing has changed the current blessing, be sure to clean it up first. Otherwise, you'll get lingering stat modifiers and other issues.
Run the change log:
1.01: Bug fixes.
1.1: Bugfixes. Changed the naming convention for magic effects (Azura's Blessing now replaces "Resist Magic", like "Azura's Magical Protection" in "AZ Tweaks"). Dagon is now disabled for recovery, but will regenerate more. Malacath lost his inconsequential miscellaneous quest bonus, and worshiping him now reduces your health and stamina in exchange for less incoming damage (so you have to have higher health to benefit - orcs no longer specifically gain more health and stamina, but naturally tank, and thus benefit more from the blessing). Removed the exalted reward for "Trouble House" Dunmer. Mehrunes Molag now provides benefits to all races that previously only Dunmer had, Malagat now gives Dunmer reduced PA gained by all races, and Sheo only gives Hegit +10 health.
1.11: Molag Bal's Pain spell is now correct. Malacath's stamina penalty is only 25 points, not 50. Jyggalag bonus reduced from full 20 to full 15 because I feel like you're getting too fat at 20. 1.12: A bit of a neural clavicle. Blessing of Agony is more egalitarian, you only get +1 summons at 50 summons. If it feels like it's too late, you can change it to 25. Malaga now has -60/-30 health/stamina instead of -50/-25, and 20% less health/stamina instead of 25%; you now have a breakeven of 300 instead of 200.
1.13. Collarbone gives +1 summons at 40 points, as I want to allow twice as many apprentice summons to be used. Namira devotees can now craft begging clothes on tanned hangers.
1.14: Bothela now sells charms of Hircine, Malacath, Namira, Peryite and Molag Bal. Meridian has had several abilities nerfed. You can now see the first effects of Meridia's blessing in the user interface. Mephala brings her skin back to life. Boethiah will now actually lower it by 30% instead of 3,000%. oops. The clavicle is reinforced by 15% instead of 20% of the bonding cost.
1.2: Hircine's stamina is reduced, but wolf transformation and other creatures' lethality is reduced. Charms now have VendorItemIngredient, so Bothela is actually selling them now. Fixed an issue where Vaermina's muffle furnace was also too powerful.
The following disadvantages are achieved in terms of:
-Mephala (0.5x power attack, 2.2x stealth attack)
-Molag Bal (0.5x power attack, 2.2x power attack)
-Blood (-0.25 stam/mag bleed, reduced skill rate if not drinking)
-Hermaeus Mora (2.0x spell cost, 1.25x mag/dur) -Dagon
(without healing tank)
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.