Asaforg's Requiem tweaks

by Asaforg·v1.0·Updated 2019-10-21

Asaforg的安魂曲调整

Screenshots 3 screenshots

About this mod Machine translation

Made many enchantments and poisons blockable, and reduced the number of magic items, soul gems, and gold on vendors, as well as a few other personal preference changes. There are several options.

Okay, what does this mod do?

  • Make most weapon enchantments and poisons blockable. Magic wards can also block.

Does not affect enchanted enchantments. I only make contact enchantments and poisons blockable. Any explosion or splash effects will still hit you. Shock Wards can only be blocked by Magic Guards, since almost every shield/weapon is made of conductive metal. This will affect other mods' enchantments and poisons as long as they use base magic effects and are loaded before this mod.

  • Reduce the number of magic items and soul gems found on sellers and seller gold.

We keep hearing in Skyrim how much the Nords distrust magic, but are we surprised to find out that almost every vendor in almost every city is surprised by magic? And is it okay to somehow store souls everywhere for sale? Now, you'll only find a handful of meaningful magic items and soul gems at vendors. The Court Wizard and the Khajiit Caravan, and of course the Academy of Mages. Merchants added from other mods will not be affected.

Skyrim is about adventure not shopping! Nothing has changed with the vendors in town, so go on a treasure hunt! Finding magic items is more exciting than buying them.

Sellers' gold has dropped a lot. This has two main effects. Investment privileges make sense now and help keep sales of mass-produced products under control.

  • Change the spell that heals self 1 to a novice level spell, and reduce the amount of healing and the experience of casting it.

This makes the "Heal Self 2" spell worth using and allows Restoration to surpass all other skills so quickly.

  • Increase the requirement for experiential blocking perk from 20 skills to 40 skills.

In short, this skill blocks too well at 20, so I think 40 makes more sense.

  • Change the candlelight spell from the glowing white ball to a floating flashlight with matching light, and keep the original spell from the floating flashlight spell as a great starter tool.

This is actually what started this whole mod. I've never been a fan of using that bright white light in dungeons. It just kills the beauty of all those colors and darker shades. The original free spell is still in Dragon's Tentacles, but I changed it to only last 15 seconds and reduced the experience points to a tiny amount. You will get candlelight spells whenever possible.

**I recommend placing this mod as close to Requiemfortheindifferent.esp as possible.

If this mod changes too much for you please

Check out Paulicus1’s Shields Block Poisons.

Check some options in the file. Requiem - An overhauled version of the classic Alchemy is available. I will release an update for 5.2 soon.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Asaforg的安魂曲调整
File size
20.9 KiB