Animated Armory - new weapons with animations

by NickNak·v2.381·Updated 2020-05-20

动画军械库-带有动画的新武器

Screenshots 3 screenshots

About this mod Machine translation

Official new armory

This mod adds Skyrim weapons with custom attack animations for both players and NPCs.

Requires FNIS or Nemesis!

Please note that if you have problems playing animations in NPCS after the update, please close and reopen the module in the MCM menu

2.381) Rearranged DAR folder to make it compatible with other modules

2.38) Added support for DAR, enable it via MCM menu, DAR does not support whips so they will still use scripts to animate them

2.371) The Dark Brotherhood with undecided right hand can now adjust the claw

2.37) Looking to fix the SSE BSA file so that the model no longer appears as a red triangle.

Added footstep sounds to several first-person sprint animations

2.36) Fixed Nav mesh issue around Borealis Tower

Fixed Pyke models in Daedric and Bound SSE

Fixed halberd animation that I accidentally left on alt

Fixed quarterback standing power attack animation in first person

2.36) Added first person animation, read more in the compatibility section of this manual

Fixed Borealis projectiles not showing up if you installed an older version of my mod and recent updates

Removed ability to whip and shoot secretly

Fixed Description 2.34) Binding Halberd Tool

Fixed northern halo texture

2.33) From the NAR folder

Removed some unused animations, removed blocking custom enchantment text from silver weapons, fixed cubemap on Ebony Whip to main file, DSR/Ecotone and all GUD patches

A patch has been uploaded to support BouBoule's Spears Skill and Perks Tree mod

Fixed an issue where the Steel Quarterstaff would not equip correctly if the AllGUD patch was installed

Removed NPC editing from scripted version and injected claws via script

Issue in Npc Fixed issue with AllGUD mesh for claws being turned upside down,

Removed Quarter Staff from the Thalmor Leveled list They can use unarmed magic attacks.

Added functionality to Mace and Dagger animations for regular old Maces and Daggers, which can be turned off.

Added support for Modders to add a keyword on weapons, hopefully

without making its weapons

Mace case receives Mace and Dagger animations. or Dagger

Added all my weapons in the bound version, their spell domes can be found around the world and can be found from

Obtained from the merchant

Gave Whips Unique Hot Sound

The Ice Whip is finally implanted and has a unique charm, which you can find west of Septimus Signus Outpost. 2.32

) Re-upload the file as a 7z archive instead of rar, people have problems with rar, 7zs has better compression so the download may be smaller

Retuned the ranges of the whips to make them longer, they now reach 1.8 instead of 2

2.31) Adjust the scope of the whips so that they no longer

Added missing whip sounds for Stalhrim and Bone Dragon Whip plus unused regular whip sounds

2.3) The Revenge patch is no longer required, this should come out of the box with Revenge

Fixed two steel claws on environment map

Fixed invisible daedric claw model

Fixed papyrus log file spam

Added single claw stage animation, I forgot about 20 times to add the actual animation file to the folder

The dagger holster bone is now claw holstered and rotated correctly

Slowed down the Claw equip's animation as it was causing a crash

Removed claws from Dragur leveling list, this time for real

Claws should appear on bandits less frequently now

Claws now have a default range of 1 instead of 0.5, which helps a bit with Engarde's issues as well as generally making them a bit easier to use

New whip

Whips are maces with near instant recoil recovery, they provide moderately low damage, if you want to use both whips together you will need to get the dual use variant (they have dual prefixes) via the add items menu or console, this is due to animation limitations, Silver weapon style text has been added to all Silver weapons. Some weapons that may become\hard to obtain are distributed around the world and in the inventories of certain vendors, Silver weapons can be carried from Khajit Caravans, Dawnguard carry Dawnguard, same …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
动画军械库-带有动画的新武器
File size
47.9 MiB