Alheim House
阿尔海姆之家
Screenshots 8 screenshots
About this mod Machine translation
A player home with an entrance in every major settlement.
Tired of fast traveling to your main home base to store your loot? Ever walked from town to town and found enough along the way to prompt you to get back to where you started? Or simply not satisfied with any ordinary player housing?
Then Alheim is for you!
This mod takes players to Skyrim, with access points in all major fortress capitals. This trap can be accessed via trapdoors located outside of the purchasable houses in the five major fortress capitals (Solitude, Markarth, Whiterun, Riften, and Windhelm), on the edge of the main courtyard of Winterhold Academy, and in the remaining holding capitals (Morthal, Falkreath, and Dawnstar). This allows you to walk across Skyrim without having to worry about what to do with all the ingredients, collectibles, etc. you encounter along the way. The city of Alheim has everything you need: a library large enough to accommodate the number of unique books in the game, a kitchen/dining room for your meals, a bedroom and study that can serve as your headquarters, a workshop with all the tools you need to prepare for battle, an alchemy room/witchcraft room to give you an advantage, and a storage room to store your hard-earned treasures. In addition to storage rooms, unique storage units are scattered throughout the complex, so you're not overwhelmed by dozens of identical boxes lined up next to each other. Additionally, Alheim is now matchable with spouses and contains busts to store priest masks.
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Where is the trapdoor?
- Solitude: From the door to Addvar's house, cross the street and go through the arch. It will be on the left.
-Moral: Facing the door of the Moorside Inn, turn left. It will be on the porch.
-Markarth: The trapdoor will be on the porch/balcony in front of Vlindrel Hall.
-Falkreath: Facing the Dead Man's Drink, turn left. It will be on the porch.
-Whiterun: The door facing Breezehome, located on the right side of the house.
-Dawnstar: Facing the Windpeak Inn door, turn left. It will be on the porch.
-Riften: From the inner city door facing Honeyside, turn right. It is among the leaves and ferns.
-Winterhold: When you first enter the courtyard of the academy from the town gate, turn left. You will see dark gray lines on the floor. Go through the first and the trapdoor should line up on the second.
-Windhelm: Facing the door of Hjerim, turn right. It's in the upper left corner.
Alternatively, you can type "coc alheim" into the console and see where each door takes you.
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Notice:
-This mod will conflict with Hearthfire, so you will not be able to move your spouse into one of the homesteads.
-This mod is incompatible with the unofficial Skyrim patch in one important way: if you put the mask on the bust, they will disappear when you remove it. Other than that, you should be fine.
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Keywords: Universal, Player Home, Holding Capital, No Fast Travel, No Fasttravel, Basics, Easy Access
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.