A must-have for hunting parties! Authenticity mod【Footprints】footprints (snow footprints)

by jonwd7·vV1.0·Updated 2019-02-07

狩猎党必备!真实性mod【Footprints】足迹(雪地脚印)

Screenshots 1 screenshots

About this mod Machine translation

FAQ

Q Does it have any impact on performance/framerate?

A It will likely depend on your system or how many mods you have installed.

Q Does it support custom races?

A Mod is valid for all humanoid races, as long as that race uses a humanoid skeleton and is defined as "ActorTypeNPC".

Q Does it support ___Monster Mod?

A Other mods can make additional footprints and plugins that provide custom footprints.

Q Is it compatible with ___Mod?

A It contains races or NPCs that don't touch the vanilla, so it's essentially compatible with all mods.

Upgraded version

  • Enable version 0.99 to save the game indoors. If Ashes ESP is enabled, do not save outdoors in Southam.
  • Use version 1.00 and overwrite version 0.99 of BSA/ESP.
  • If you have Ashes ESP installed, remove it before enabling footprints. Note: You will receive the "Relies on content..." prompt.
  • Load the game and fast travel to another location.

Non-Mcm instructions

Non-Mcm users, if you don't use SkyUI and still want to do things like modify NPC/effect limits or enable/disable footprints, you can do this in the console:

Lowered Npc limit to 25 (default: 50)

set fp_FootprintsNPCLimit to 25

Reduce effect limit to 0 (default: 20)

set fp_FootprintsFXLimit to 0

Turn off Footprints completely:

set fp_IsFootprintsDisabled to 1

INI file editing

[Image]

The total number of stickers that can be placed

uMaxDecals = 1000; Recommendation: 500-1000

[show]

How long to keep textures after reaching the maximum texture limit (seconds)

fDecalLifetime = 30; Recommendation: 30-90

Maximum number of textures displayed per frame

iMaxDecalsPerFrame = 100; Recommended: 25-100

Update notice

Create textures for sand (V1.1) and dirt (V1.2).

Added particle effects for more races.

Footprints

footprints

Author: jonwd7

Chinese translator: Gudeng Yeyu

Version: 1.00

Must read

Mod requires the support of Dawnguard and Dragonborn Dlc! If you don't have Skse and SkyUI installed, the mod will be automatically disabled!

When using it for the first time, you need to open the Mcm menu and set the value of iMaxDecalsPerFrame to not be 0, otherwise there will be no footprint effect!

MOD Introduction

Added footprints of all humanoid NPCs (non-living)

Added tracks of bears, deer, wights, snow elves, foxes, frost elementals, crow hags, horses, sabertooth tigers, skeletons, wolves, giants, mammoths, dryads, cows, sheep, trolls, snow rats and werewolves.

Dlc races: Add the footprints of death hounds, vampire kings, bearmen, deep sea lurkers, etc.

Player character race switching support. Shape Shifter MOD (Transformation Master Mod) is supported and the race texture problem has been solved.

Supports Dawnguard and Dragonborn Dlc.

Startup detection is supported, but mods are disabled if you don't have Skse installed.

Particle effects.

Character scanning support.

Ver 1.0 update content

1.Main modifications

To simplify the script, Dawnguard and Dragonborn Dlc are now required.

Script templating (e.g. bipedal, quadrupedal, etc.) now uses fewer scripts.

Npc footprints and special effects footprints can now apply user restrictions. If you want the NPC to have no texture, you can set its value to 0. You can also set the effect map value to 0 to disable particle effects. This does not apply to players and some races like horses.

2.Mcm menu

Main page:

List the NPC status list, the number of special effects used, the player's current race and the effects on the player.

Lists third-party plugins that depend on footprints.

Set up browsing:

Npc limit

Special effects restrictions

Enable/disable footprints

Enable/disable custom footprints (3rd party plugins)

Settings related to Iin value

  • Scalability of custom footprints

Third-party plugins can now add footprints to the game. This can be used for custom races or overridden existing races.

Biped, Quadruped, and More script templates are applied to mods, allowing mod authors to apply footprints to custom races or existing races without scripting.

Independent lis …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
【ARROW&KNEE MOD TEAM™】狩猎党必备!真实性mod【Footprints】足迹(雪
File size
11.2 MiB