A more complex EFF follower system-V4.0.2 version
复杂点的EFF随从系统-V4.0.2版
Screenshots 1 screenshots
About this mod Machine translation
I just tried the EFF Follower System - Version V4.0.2. It works. It can also recruit NPC monsters. It has more functions, but it is a bit tricky. It is best to use the transaction on its panel to change clothes - equipment. Also, after disbanding a follower, he still followed me and couldn't be killed. I was so angry that I deleted him directly. ~~~There are menu modes to choose from, specific MCM adjustments, classic, standard and dialogue. The standard ones are more detailed, and everyone has their own preferences.
Including the Chinese version of the MCM menu, which has been fully Chineseized.
The latest version was updated on May 31, 2015, version V4.0.2.
Requires SKSE V1.7.1.
introduce:
- Break through the limit on the number of companions - you can recruit up to 100 companions.
- Waiting/Sandbox Companion Map Mark - Activate the XXX on standby task in miscellaneous tasks to get the mark.
- Menu system-companions in battle can also receive commands!
- Companions can ride horses - all followers can ride horses (you need a convenient horse!)
- Display companion status in categories - basic status, magic skills, weapon skills, resistance, blood volume, etc.
- Companion sandbox function-actually, followers can do their own thing within a certain range. NPCs have the ability to interact with the environment, such as walking, sitting, blacksmithing, leatherworking, etc. AI functions.
- Remove junk bows and arrows from companions - give him/her the weapons you want.
- Customize the default suit - select none or none to be the default naked body, which can be operated on a person individually. Now there will be no discordant men and women on the street (the sequelae of follower tweaks can now be discarded!)
- Companions will automatically upgrade (if your companions do not upgrade or their skills are upgraded incorrectly, you need to use "training" in the plug-in)
- Companions can rest - they can move freely within a relatively fixed range (equivalent to being on standby on vacation). During rest, companions can enchant themselves and other AIs.
- You can choose whether your companions are protected or immortal - protected means that only you can kill your companions, otherwise you will not die!
- The companion's combat system mode can be changed - optional combat systems such as mage, berserker, etc.
- Dual wielding - all companions can dual wield
- Collection function - tell him to collect what you want to collect
- Optimization and adjustment plug-in - you can adjust the distance between followers, the distance of followers from the door (it will no longer block the road), the activity radius of the sandbox, the number of accidental injuries outside/in combat and in peacetime (there will be no more companion civil wars) and other adjustments.
- Only draw weapons during combat
- All functions can be implemented through the menu, or you can close the menu and use dialogue.
- Designate the follower’s residence and the place where the follower will stay after being disbanded (please specify the place where necessary when setting up)
- Followers can learn any spell
- Adjust the follower’s combat attitude (active attack or passive counterattack)
Experience the other functions yourself! !
Compared with other UFOs, AFT and so on, it is easier to use and does not have too many redundant things.
There are two menu modes available, specific MCM adjustments, Classic and Standard.
Anyway, take a look at the picture below, which explains it in great detail.
Update V4.0.2 on May 31, 2015: Fixed a BUG that would cause the follower to run infinitely while waiting in place.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.