CustomItems
Redesign new items to Skul: the Hero Slayer!
About this mod Author’s original text
UPDATE:
The mod has been updated to the latest version of MrBacanudo (1 April,2024)
+ minor tweaks to my design
Custom Items MOD² for Skul: the Hero Slayer
This is a mod to «Custom Items mod by MrBacanudo and Haxa, MOD²
I like the items from MrBacanudo, but their design is different from the base design of the Skul game, so I decided to finalize this mod for myself.
I redrew about half of the icons, and adjusted the names, some more of the icons finalized.
Use this mod if you like it. I do not claim authorship of this mod. Its authors: code by MrBacanudo, art by Haxa
IMPORTANT before installation:
You probably need to uninstall the previous version of this mod (MrBacanudo's version)
This is the same file, but with replaced icons, I think they may conflict
I duplicate further description from the main page:
Custom Items Mod for Skul: the Hero Slayer
(Code by MrBacanudo, art by Haxa)
This mod contains both the foundation for new custom items in the game, and a pack of items to increase diversity!
The initial release has:
- 4 Commons
- 4 Rares
- 3 Uniques
- 3 Omens
- 4 Legendaries
About the items
The description of the items is left outside this README on purpose, in order to keep things fresh for the player.
However, here are some teasers:
- Two effects that were never seen in the world of Skul - one is a mysterious Legendary!
- A _very_ powerful Omen that calls back to two items that were removed from the game
- Multiple enablers of multi-status runs
- Two enablers of mixed-damage builds at low rarities
- A common masterpiece item with a powerful transformation
- A legendary item called Quindent of Sadism designed by Beelz
- An enabler and payoff for defensive builds
- Two powerful legendaries for all-in strategies
9.... and still many more items!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.