Share an indescribable restaurant that I spent three or four days cooking
Dining room
Screenshots 4 screenshots
About this mod Machine translation
It is impossible to make a restaurant more complicated. This house was formerly a three-story restaurant, but the restaurant could not operate normally at all. The AI in the game is linear, which means that unless it encounters an obstacle and terminates the current action, it must follow the steps of 12345. The result is that it is slow to take seats, slow to order, and slow to serve food. Basically, it takes 4-5 hours to serve a table.
Therefore, as an improved model, the dining area of the restaurant is only one floor, with the kitchen on the upper end and the reception on the lower end. In short, the normal restaurant operation is relatively perfect after trial and error (nonsense, such a simple one floor, it can still work), and the upper floor is a two-story small villa with a terrace and a rooftop swimming pool.
In addition, it is the indescribable function of the restaurant. The original idea was to install a large number of devices and provocative atmosphere items in the restaurant to make it fun. During the design process, I came up with the idea of Guan Xiaoren, and built a secret door basement... The original version was designed with the center of the basement as the activity area, and a large number of small rooms placed on the edges to be divided by police prison facilities (hahaha...). Certain equipment necessary for daily life is placed in the small rooms to form an independent small loop. As a result... the villain is basically in a daze after entering.
From this, I initially came to the conclusion that the AI's selection and use of items is to randomly select and use items in the area of this floor. Because there are too many small rooms, the AI's judgment on the use of daily necessities is confusing, and it cannot correctly select the items in the small room for use. That is to say: the villain chose to use A, but A is in another small room. Since he cannot go out, he enters a BUG loop until the AI collapses. For this reason, I made major changes to the basement. The small room was only used for sleeping functions, and then I designed a relatively large living area.
Facts have proved that my above conclusion is reasonable. After the large living area is built, that is, in its current state, the villain can carry out a certain degree of activities in the large living area, but 50% of the time is still in a daze state, which only meets the most basic needs. Of course, this is also related to the design of the AI itself, but I later found that 3 or 4 people were unable to have independent conversations and exchanges in it. Obviously there are also architectural design issues.
So what's the problem? During the process of debugging MC, I realized that the operation of AI is the same as our own operation, which means that the villain will prioritize an action, and this action has a certain priority in judgment, then this action will appear repeatedly. If this action cannot be executed, the AI will cycle repeatedly until it collapses. During this period, it may perform some other actions due to demand, but as time goes by, actions with high priority but cannot be executed will affect the operation of the entire AI.
So what is this priority action... Sigh... The villain wants to go out and go home...
Therefore, to sum up, the idea of locking the villain in self-circulation is impossible to realize. As long as the door is locked, the villain will be in a mentally retarded state... Of course, if you just want to lock him up, hehe, then it doesn't matter. It's really boring to just watch those few people shaking at the stereo down there stupidly.
That's all for now. There are actually some small areas in this building that are not yet completed. However, during the operation of the restaurant, customers would find places to have sex from time to time due to the provocative atmosphere, which was quite interesting. And you can abandon your home and live in it directly.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.