text editor
A mod that allows editing, overwriting and creating new text items in Silksong's internal data. Can be used to change dialogue, names, tutorial text, menu items, etc.
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About this mod Machine translation
A mod that allows editing, overwriting and creating new text items in Silksong's internal data. Can be used to change dialogue, names, tutorial text, menu items, etc.
Text Modder
🎮 **Silksong Text Editor** - gives you complete control over game text content!
✨ Core Functions
- **Edit Existing Text**: Modify in-game dialogue, names, tutorial text
- **Overwrite original content**: replace menu items, interface text, etc.
- **Create New Text**: Adds completely new text entries to the mod content
- **Multi-language support**: localized modifications for different language codes
📁 How to use
The mod will read text files located in the `Hollow Knight Silksong_Data\Mods\TextModder` directory. The file is in a specific format:
```
Language code > Table ID > Entry ID > Text content
```
For example, to modify the main menu's exit button text:
```
EN > MainMenu > MAIN_QUIT > Give Up
```
🔧 Technical details
Silksong uses encrypted XML tables to store localized text. The original text can be viewed with the following tools:
- **AssetRipper**: Unpack resource files
- **Dnspy**: Decompile the assembly to view the decryption function
- **Text Resource Decryptor**: A special auxiliary tool for viewing in-game text
💡 Usage suggestions
- It is recommended to extract the original text of the game as a reference first
- Ability to create brand new tables and entries for use in mod content
- Remember to back up the original files to avoid accidental modifications
---
🚀 Start your text creation journey and let the world of Silksong appear according to your ideas!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.