Force all damage to 1

by aw·v1.1.4·Updated 2025-10-09

This is a lightweight Hollow Knight: Silk Song mod that ensures players only take 1 point of damage per attack while retaining all original visual and sound effects. It also prevents multiple injuries from being recorded in a very short period of time.

About this mod Machine translation

This is a lightweight Hollow Knight: Silk Song mod that ensures players only take 1 point of damage per attack while retaining all original visual and sound effects. It also prevents multiple injuries from being recorded in a very short period of time.

ForceALLDamageToOne

✨ **Force all damage to 1** - Make the adventure of "Hollow Knight: Silk Song" more relaxing and enjoyable!

🛡️ Core functions

  • **Damage Limit**: Only take 1 point of damage each time you are attacked.
  • **Effect Preservation**: All original visual and sound effects are completely preserved
  • **Multiple Damage Protection**: Prevent multiple injuries from being recorded in a very short period of time
  • **Environmental damage repair**: Fixed the stuck problem caused by environmental damage such as steam jet, gear blade, sandworm and so on.

🎮 Latest update v1.1.4

**New small features:**

  • The GUI interface can be closed by clicking the "Disable" button
  • The GUI interface will no longer be displayed unless re-enabled in the configuration file

🔧 Configuration options

The following settings can be adjusted in the `.\BepInEx\config\aw.CheatMod.cfg` file:

  • **Enable** - Enable/disable this mod
  • **DamageUpperThreshold** - Maximum damage taken per attack (default: 1)
  • **SafeTime** - Minimum interval (seconds) between damage events to the same target, preventing multiple injuries

⚠️ IMPORTANT NOTE

  • **Safe Time Setting**: Do not set SafeTime too high, it may cause unpredictable effects
  • **Configuration file editing**: It is recommended to modify the configuration file after exiting the game
  • **Compatibility**: No conflict with NoDoubleDamage module, can be safely installed simultaneously

📥 Installation Guide

  • Copy ForceALLDamageToOne.dll to the BepInEx/plugins folder
  • Start the game
  • Press **F3** to switch the module on/off
  • Optional: Press **F1** to test the module (the game will slow down), press **F2** to disable the test plug-in

💡 Instructions for use

  • This mod only affects the player character and does not modify enemy behavior or other game mechanics
  • Compatible with other BepInEx modules that do not modify "PlayerData.TakeHealth" directly
  • If you find any bugs or conflicts, please give us feedback

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🎯 **Make the game experience smoother and focus on the fun of exploration and combat! **

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
ForceALLDamageToOne-v1.1.4
File size
9.6 KiB
SHA-256
365d24d31dc481a1c68a3f0abd4c69b4d0cc3aa4b01eebb2be6be47677075380
Stored at
2026-10-10 06:18