Cradle API
A mod API created for "Hollow Knight: Silk Song", which can load modules from the mods folder, and provides a dependency system and configuration system to make module development easier.
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About this mod Machine translation
A mod API created for "Hollow Knight: Silk Song", which can load modules from the mods folder, and provides a dependency system and configuration system to make module development easier.
Cradle API
🎮 **Mod development framework specially created for "Hollow Knight: Silk Song"**
✨ Core Functions
- **Smart Mod Loading**: Automatically load all mods from the mods folder
- **Dependency Management System**: Ensures that modules are loaded and run in the correct order
- **Configuration System**: Provides flexible configuration options for your modules
- **Error Detection**: Module status is displayed in the upper left corner of the game's main menu, and a red prompt will be displayed when an error occurs.
📥 Installation Guide
- First install BepInEx and put all the contents in the .zip file into the root directory of Silk Song
- Install CradleAPI and put the .dll file into the Hollow Knight Silksong/BepInEx/plugins folder
- Done! Now you can use any mod
🎯 Player Instructions
To use a mod, don't put it in the Silksong/BepInEx/plugins folder (unless the mod doesn't support CradleAPI), but instead put it in the Hollow Knight Silksong/Hollow Knight Silksong_Data/Managed/Mods folder.
💡 **Tips**:
- This folder will be automatically created by CradleAPI when you first launch the game, or you can create it manually
- It is recommended to just put the .dll file here and let CradleAPI handle the rest
- All module status will be displayed in the upper left corner of the main menu, allowing you to see it at a glance
🔧 Developer Resources
Want to develop a mod for Silk Song? Please visit my GitHub for detailed development guide:
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🚀 **Make module development easier and enjoy the fun of creation! **
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.