PerPlayerVoiceVolume
Adds independent, client-side voice volume sliders for every connected player directly into the native Settings > Sound menu. Boost or lower any friend's or stranger's voice (0%-200%) without affectin
About this mod Author’s original text
PerPlayerVoiceVolume
Independent, per-player voice chat volume for Shift At Midnight.
This mod adds one volume slider per connected player (friend or stranger) directly
into the game's own Settings > Sound menu, so you can turn down that one teammate
who's too loud without touching anyone else — all client-side, no effect on other players.
Features
- A volume row is added automatically for every player connected to voice chat, in
Settings > Sound.
- Each row shows the player's display name and lets you scale their voice from 0% to
200%, independently of everyone else.
- Rows appear/disappear automatically as players join or leave.
- 100% client-side: only affects what you hear, nothing is sent over the network.
Requirements
- BepInEx IL2CPP
(installed automatically if you use a mod manager such as r2modman or the
Mod Manager).
Installation
Mod manager (recommended): install through r2modman / the Mod Manager —
the BepInEx dependency will be installed automatically.
Manual installation:
- Install BepInEx IL2CPP for Shift At Midnight.
- Extract PerPlayerVoiceVolume.dll into BepInEx/plugins/PerPlayerVoiceVolume.
- Launch the game through Steam.
Usage
Open Settings > Sound from the main menu, the lobby, or the in-mission pause menu — a
volume slider appears automatically for every player currently connected to voice chat.
Notes
- Client-side only: your settings are not shared with other players and don't affect what
they hear.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: