PartialPrints
A mod that replaces the fingerprint IDs around the city with parts of a citizen's fingerprint code
About this mod Author’s original text
Quick Description
Replaces the IDs for the fingerprints around the city with parts of a code in order to increase the difficulty of investigations.
What it does
Every citizen now has a 5 letter code for their fingerprint. Every fingerprint in the world displays 1 to 3 letters of that code, for example a citizen with a code of ABCDE may leave one finger print with --CD-, another with AB-D-, and another with --C--. Direct sources, like directly from the hands, their employee records or the government database will display the entire code.
Customization
The launcher has a built in config editor, this mod will appear as BepInEx/config/m75partialprints.cfg. If you are not, you can manually go to the BepInEx/config folder and edit it there.
In the config there are 3 options:
Length of the code
How many letters, minimum and maximum, a partial print can reveal
How far down the alphabet a letter can go
Credits
BIG credit to Arsonade for MASSIVE optimization work and extra features
Venomaus for bugfixes and improvements
Venomaus's SOD common library for logging and features
The SOD discord for some assistance
BepInEx and HarmonyX for existing and having good documentation
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: