DetectiveRoutine
Join an Enforcer Division as a staff detective: shifts, reports, pay, search warrants, a badge, and enforcers who brief you at the scene.
About this mod Author’s original text
Detective Routine
Be a detective on the city's payroll, not just a stranger with a lockpick. Join an Enforcer Division, keep your shifts, write your reports, collect your pay, and get the paperwork that lets you go where a private eye can't.
Recommended
I strongly recommend playing this mod together with:
- SOD Life and Living by Venomaus: its economy rebalance makes a detective's salary actually matter.
- DialogUIRework by Piepieonline: the mod adds quite a few lines to conversations, and they go neatly into its tabs.
Optional: with PartialPrints by Macawesome75 installed, you get a fingerprint lab to send prints to (see below).
Joining the force
Apply at the front desk in the City Hall lobby. A few hours later you are assigned to one of the city's Enforcer Divisions that has a free desk. A welcome letter from your captain tells you where to report and when your shifts are. You can resign at the same desk.
Until you join, the game plays as usual.
Once you're in:
- You can go anywhere in your division's premises, like any other employee.
- You have your own account on the division's crunchers, so you can read your mail there even if you have no home.
- You get your own desk, with its cruncher and drawers, and a name placard on it. Your photo goes up on the employee board.
- You are listed in the Gov Database and in your division's Employee Database.
Shifts
Day shifts, Monday to Friday, 9 to 5 (configurable). Sign in at a cruncher in your division when your shift starts; you get a reminder an hour before. Up to an hour late counts as late. After that, the shift is missed.
Reports
The Reports Due app on Enforcer office crunchers lists what you owe:
- a shift report, near the end of every shift you signed in for;
- an explanation, when you were late or missed a shift;
- a crime scene write-up, for every murder scene you visit; the more evidence on your board is linked to the scene or the victim, the longer it takes;
- a case report, when you hand in a case;
- your search warrant applications (see below);
- your fingerprint search requests, if you play with PartialPrints (see below).
Pick a report and press Write: time runs fast while you type. You can stop and come back any time. Being Focused makes you write faster. Each report is due in 3 days.
Pay
At the end of your captain's working day, every shift you have filed a report for is paid at once: your yearly salary over 260 working days. A week of at least 4 shifts with no late arrivals, missed shifts or overdue reports earns a bonus of two shifts' pay.
Discipline
Late arrivals, missed shifts and overdue reports are strikes, and each one gets you a letter from your captain:
- a warning;
- docked pay;
- a week of probation: warrants are slower and rarer, enforcers keep you at arm's length, and you get a stack of paperwork to write;
- dismissal.
A week without a new strike forgives one.
At the crime scene
Ask an enforcer at a crime scene "What have we got?". They tell you only what they could have seen:
- right away: who the victim is, who found the body, and when;
- after an hour on the scene: the coroner's window for the time of death;
- after two hours: what the victim was killed with.
They never tell you who did it.
Tell the enforcer guarding an indoor crime scene "I need to take a look inside." and you get a pass for a couple of hours, so you're not trespassing.
Search warrants
Pin a place to your case board from the map. Open the Warrant Requests app on an Enforcer office cruncher, pick the place, look over your grounds and press Submit. Your grounds are every piece of evidence on the board linked to that place, links you draw yourself included. This starts an application in Reports Due. Write it up and it goes to your captain, who only reviews applications during working hours.
More grounds take longer to write, but the review is faster and the warrant is granted more often. A granted warrant arrives as a vmail: print it and pin it to your board, o
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: