ByTheBook
Adds the 'Private Eye License' sync disk to the Weapons Locker. Allows for canvasing crime scenes without trespassing.
About this mod Author’s original text
By-The-Book — Private Eye License (Shadows of Doubt)
IMPORTANT SAVE WARNING
- Version 0.3.0+ is NOT compatible with saves created with older versions (< 0.3.0). Please start a new game after upgrading.
Overview
- Adds the Private Eye License sync disk (PoliceAutomat / Weapons Locker).
- Ask the on-duty enforcer guarding an active crime scene for a guest pass (daily cooldown; chance scales with social credit).
- Upgrade: Always receive a guest pass when entering a crime scene.
- Optional side effect: When pursued while you have active fines, reduce social credit (scaled by the fines).
Requirements
- BepInEx Pack IL2CPP 6.x
- SOD.Common 2.1.0
Install
- Install / R2Modman, or copy this folder and the plugin DLL into your BepInEx profile for Shadows of Doubt.
Usage
- Buy the disk from the Weapons Locker.
- With the disk installed, talk to the on-duty enforcer at the taped-off crime scene to request a guest pass (once per in-game day).
- With the upgrade installed, entering a crime scene (indoors) auto-grants a guest pass.
Config (BepInEx)
- SyncDisk.private-eye-cost (int): price (default: 500)
- EnabledSideEffects.private-eye (bool): enable pursuit social credit penalty (default: true)
- SyncDisk.guard-pass-max-chance-social-credit-level (1–8): success‑chance scaling tier (default: 3) — compared to the game’s social credit thresholds; a higher tier is stricter (lower chance).
- EnabledSideEffects.social-credit-penalty-divisor (int): divisor to scale penalty; deduction = total fines / divisor (default: 150)
- EnabledSideEffects.social-credit-penalty-cap (int): maximum one‑time deduction at pursuit start (default: 100)
Notes
- The mod deduplicates multiple disk entries in the PoliceAutomat after hot-loads.
- Dialog uses the mod’s bundled DDS assets; no user action required.
Credits
- ColePowered Games, Ven0maus (SOD.Common), Piepieonline (DDSLoader)
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_IL2CPPVenomaus-SODCommon