Easier invincible frames
Increased invincibility frame time for players sprinting
Screenshots 2 screenshots
About this mod Machine translation
Increased invincibility frame time for players sprinting
Easier invincibility frames
🎮 **Make the dodge mechanism of "Sekiro" closer to the Souls series game experience! **
✨ Core Functions
This mod specifically increases the player's invincibility frame time when sprinting, allowing you to have a longer invincibility time to dodge during combat. Especially suitable for players who are accustomed to the dodge mechanism of the Souls series games!
🎯 Usage scenarios
- **Newbie Friendly**: Especially recommended for novice players who are stuck in a certain boss battle.
- **Habit Retention**: Allows you to maintain the dodge habits of the Souls series games, while still being able to use the core mechanics of Sekiro such as rebounding, jumping and seeing through.
- **Important reminder**: This mod does not allow you to dodge all combos (such as Genichiro's Flying Boat), you still need to keep an appropriate distance
📊 Version comparison
The module provides three versions, corresponding to the dodge frame numbers of different Souls series games:
- **DS1 heavy tumble version**: 0.3 seconds invincibility frame
- **DS1 mid-roll & blood source sliding version**: 0.36 seconds invincible frame
- **DS1 Light Tumbling & DS3 Tumbling Version**: 0.43 seconds invincible frame
📈 Original version comparison
Invincible frame data of "Sekiro" without mods:
- Sprint forward: 0.3 second invincibility frame (not valid for sweeps and thrusts)
- Sideways/backward dash: 0.2 second invincibility frame (not valid for sweeps)
- Water dash: no invincibility frame
- Jump in place: 1.1 second invincibility frame (only for sweep)
- Directional jump: 1.27 seconds invulnerability frame (vs. sweep) and 0.1 second invulnerability frame (vs. non-thrusting attacks)
⚠️ Known issues
Since the file format has not been fully parsed, some visual effects may be missing:
- Blue halo special effect when using Homecoming beads
- Sound effects for some martial arts
These are just visual effects issues and don't affect actual gameplay.
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**Related Mods**: This mod is a derivative of the author's Bloodborne combat mod
**Installation Requirements**: Requires Sekiro Mod Engine for installation
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.