UpgradedTrashCans Mono
Adds two upgraded trash cans and a pro-level grabber to the Hardware Store in Schedule I. Fully customizable and multiplayer compatible.
About this mod Author’s original text
📦 Upgraded Trash Cans — Smarter Waste Management for Schedule I
Mono/Alternate Version
This mod enhances trash-related gameplay by adding two new trash can upgrades and a pro-level grabber to the Hardware Store — all customizable and fully multiplayer compatible.
🗑️ New Hardware Store Variants with Rank Requirements
- Trash Bin — 40 capacity, medium cleaner radius
- Trash Compactor — 100 capacity, large cleaner radius
- Trash Grabber Pro — 50 capacity
Each variant:
- Includes custom name, price, and color tint
- Shows up as a separate item in the shop
- Works like the original but with upgraded stats
- Is visible in build mode and storage with a distinct color
- Has its own unlock rank. Level up to unlock these upgraded items.
⚙️ Customization (Optional)
Use the Mod Manager Phone App (if installed) to tweak:
- Price
- Capacity
- Cleaner pickup radius (trash cans)
- Color tint (standard, extended, or custom RGB)
- Required rank / tier
- Unlock Immediately toggle
Changes take effect on the next scene load.
If the dropdown isn't working, you may need to update Mod Manager.
🎨 Using Custom RGB Values in Mod Manager
You can manually enter RGB color values for your trash cans or grabber using the Custom RGB field in the Mod Manager Phone App.
- Format: R,G,B
- Example: 0.2f, 0.8f, 0.2f will give you a bright lime green
- Only the first 3 values are needed — Alpha (transparency) is always set to 1f automatically
Need inspiration? Here's the official list of Unity color values:
Tip: You may enter full decimal precision, but I usually round to the second place. Each value represents the intensity of Red, Green, or Blue.
🔄 Multiplayer Support
- Host’s settings are automatically synced to all clients
- Clients apply synced values after joining using a safe retry system
- Includes mod version compatibility checks to prevent desync
- Clients will not inject upgraded items if host mod is disabled or missing
Multiplayer Compatibility Matrix
✅ Host Has Mod | ✅ Client Has Mod
Full Sync — Host settings override client settings. Variants appear and behave as expected.
✅ Host Has Mod | ❌ Client No Mod
Partial Support — Host can buy/place variants. Client sees base visuals. Trash cans function but can't be picked up by clients.
❌ Host No Mod | ✅ Client Has Mod
No Injection — Mod skips shop injection.
⚠️ Known Issues / Limitations
- Saving the game while the mod is disabled will remove all upgraded trash items from your save.
You will need to re-purchase them after re-enabling the mod.
- In multiplayer, when a client places an upgraded trash can, other players may briefly see a normal gray trash can.
This happens because the game must first sync the object over the network before the mod can apply its changes.
The mod will retry up to 10 times, with a 2-frame delay between each attempt.
(In testing, it typically synced correctly within 3 tries.)
📦 Changelog
v1.5.4
- 🔔 Updates Checker Support: Added metadata compatibility with Updates Checker
→ Mod version can now be tracked automatically.
- 🧹 Code Cleanup & Null Safety: Improved internal stability with better null checks and safer initialization handling.
- ⚙️ Early Settings Initialization: Moved ModManager Preferences to initialize earlier.
v1.5.3 to v1.0
- Available on GitHub
💾 Installation
- Install MelonLoader for Schedule I
- Drop UpgradedTrashCans.dll into the Mods folder
- Launch the game — upgrades will appear in the Hardware Store
🐞 Bug Reporting
- Open the Mod Manager Phone App → UpgradedTrashCan settings
- Scroll to the bottom and enable Debug Logging
- Reproduce the issue
- Logs are saved to the MelonLoader Logs/ folder
- Submit reports via GitHub or
🧪 Notes
- Items persist across save/load
- Custom tints apply even when shelved
- Uses original game prefabs — no extra assets required
📁 Source Code & Releases
- 💻 GitHub: j0ckinjz/UpgradedTrashCans
- 📦: j0ckinjz
- 📥 Nex
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: