UglyMenu
All-in-one Schedule I utility and sandbox menu with player, item, vehicle, NPC, teleport, employee, automation and World Edit tools.
About this mod Author’s original text
UglyMenu
UglyMenu is an all-in-one utility and sandbox menu for Schedule I.
Features
- Player tools including noclip, health/stamina/energy options and movement utilities
- Item spawning and inventory tools
- Teleport tools and map teleport
- Vehicle spawner and vehicle management
- NPC, customer and employee utilities
- Property/business and region tools
- Quest, shop and world utilities
- Automation helpers
- Product Creator
- World Edit model placement and deletion/undo tools
- Multiplayer-aware options where supported
Controls
- F5 opens/closes UglyMenu by default.
- The menu key can be changed in UglyMenu settings.
Requirements
- MelonLoader 0.7.3
- Schedule I game version 0.4.7f9 or newer
Important notes
- World Edit is offline-only. It is disabled while in an online lobby.
- Some features are intentionally disabled or limited for non-host players.
- Back up important saves before using world-changing or experimental features.
Installation
r2modman
Install UglyMenu normally through the mod manager. MelonLoader is listed as a dependency and should be installed automatically.
Manual
Install MelonLoader, then place the compiled UglyMenu/ModMenu DLL in the game's Mods folder.
Current build
This package is based on the current v053aoj UglyMenu development build, including the employee cross-property furniture selector fix and the World Edit delete/undo cleanup.
Support / bug reports
When reporting a problem, include:
- What feature you used
- Whether you were host, non-host, or offline
- The game version
- The MelonLoader console/log output around the problem
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: