TheRegulars
Fixes the 0.4.7 bug that stops special customers from ever showing up, and adds a phone app that tracks them: which crew is coming, when, and what they buy. Call a crew in, send them away, or tune the
About this mod Author’s original text
The Regulars
Special customers, fixed + on your phone
Schedule I 0.4.7 · MelonLoader · No S1API needed
Special customers never showed up? That's the game, not you.
On a lot of new 0.4.7 saves, the special-customer crews (Bikers, Businessmen, Hippies, Party Bus) never come to town at all. The game has a typo in it: for your first ten in-game days it asks for the "Hippies" crew with a capital H, but the crew's real ID is lowercase. The visit quietly fails, and nothing ever gets rescheduled.
The Regulars catches that the moment it happens and repairs it with the game's own code. No save editing, no hacks. Then it puts every crew on your phone.
What It Fixes
- No-show crews - the capital-H "Hippies" bug above.
- Skipped nights - a sleep watchdog catches a special-customer night the game skips, and gets things moving again.
- Late joiners in the dark - players who join a co-op game mid-session get told where things stand.
- Host-only map pin - co-op players who aren't hosting get the crew's camp on their map too.
The Phone App
Open your phone and tap The Regulars.
- Overview - who's coming or in town, how many sleeps away, and what they buy.
- Crews - each crew's bonus effects, which of your products match and how much more they pay, their daily limit, and their visit history.
- Calendar - a sleep-by-sleep timeline of what's next, plus your past visits and what you made.
- Settings - every option below, explained in plain words.
Everything on screen comes from the game's own data as you play. Nothing is hard-coded or guessed.
Call The Shots
- Call a crew in - pick any crew when nobody's scheduled. They show up after your next sleep.
- Bring them sooner - a crew's on the way? Skip the rest of the wait.
- Send them away - done with the crew in town? They leave after your next sleep.
One crew at a time, like the game. While a crew is on the way or in town, the app won't call in another one, and it tells you why.
Your Rules
The fixes are on out of the box. Every gameplay setting starts at the game's own values, so nothing else changes unless you change it. Set everything in the app, or in UserData/TheRegulars.cfg.
- Fix the first visit - on. Repairs the bug above.
- Sleep watchdog - on. Catches a skipped night.
- Sync late joiners - on. Tells a player who joins mid-game where things stand.
- Map pin for co-op players - on. Only affects players who aren't hosting.
- Alerts - on. A notification when a crew is coming, arrives, has its last night, or leaves.
- First visit delay - the game's 7 sleeps. How long a new save waits before the first crew can be picked.
- Nights between visits - the game's 4 to 8 sleeps. The wait between one crew leaving and the next pick.
- Skip the luck roll - off. Once the wait is over, the game only has a 25% chance each night to send a crew (+10% per miss). Turn this on and one comes the first night.
- Warning nights - the game's 3. How much notice you get before a crew arrives.
- Stay nights - the game's 3. How many nights a crew stays.
- Order size - 100%. How much crews buy per day, from 50% to 300%.
- Skip specific crews - off. Stop the game from picking a crew you don't want.
- Only crews I can serve - off. Skip crews whose drugs you can't make yet.
- Call-ins and send-aways - on. The Call them in, Bring them sooner and Send them away buttons.
Co-op
Only the host needs The Regulars for the fixes: the schedule gets repaired for the whole game. Anyone who wants the phone app, the map pin, and live countdowns installs it too.
Co-op has had the least testing so far. If anything looks off, report it with your log (see below).
Install
Through r2modman Mod Manager (recommended)
- Install this package. MelonLoader comes along automatically as a dependency.
- Launch the game through the mod manager.
Manual install
- Install MelonLoader 0.7.3 Open-Beta for Schedule I.
- Copy TheRegulars.dll (from this package's Mods folder) into your Schedule I Mods folder.
- Play. No S1API, n
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: