Siesta

v1.2.3·Updated 2026-08-28

Distant NPCs take a siesta so your FPS doesn't - distance/visibility LOD for all NPCs.

About this mod Author’s original text

Siesta - NPC Performance for Schedule I

🛟 Need help or found a bug? Get support at support.doodesch.de/siesta.

Distant NPCs take a siesta so your FPS doesn't. Siesta puts off-screen, far-away NPCs to

sleep - hiding them and pausing their movement/schedule - then wakes them cleanly as you approach.

Works on every NPC in the world, including ones added by other mods.

Features

  • Distance + visibility LOD for all NPCs. Off-screen NPCs beyond a configurable distance are hidden

(no render/animation cost); far, idle, non-essential ones also have their movement and schedule paused

(the NavMeshAgent is the biggest per-NPC cost).

  • Functionality-first. Dealers attending a deal, employees mid-task, customers in a deal, story/quest

NPCs, anyone in dialogue, in a vehicle, KO'd or near any player are never paused - only ever hidden.

  • Clean wake-up. A woken NPC re-enables its schedule, catches up to the current in-game time, resumes

movement and repairs its NavMesh placement before it is shown again - no T-pose, no stuck agents.

  • Multiplayer safe. Hiding is purely local per client; the movement/schedule pausing runs only on the

host who owns NPC simulation, so there is no desync.

  • Cheap and self-tuning. A small, fixed number of NPCs is re-checked per frame, so the mod's own cost

stays flat regardless of how many NPCs exist.

Requirements

  • Schedule I (IL2CPP) with MelonLoader 0.7.3+.
  • S1API (pulled in as a dependency).

How much FPS will I gain?

The win scales with how many NPCs are far from you - it's biggest in NPC-dense saves (e.g. with NPC-adding

mods) and small in sparse spots, because NPC simulation isn't always the dominant frame cost. Siesta only

ever removes work for NPCs you aren't looking at, so it's a safe, free-when-idle optimization.

Settings

EnableLod, EnableInMultiplayer, CosmeticDistance (40), DeepDistance (80), Hysteresis (8),

BudgetPerFrame (32), UseCosmeticCull, UseDeepCull, RespectOnScreen, ShowFpsCounter.

Editable in UserData/MelonPreferences.cfg.

License

MIT. See the included LICENSE.md.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoaderifBars-S1API_Forked

File & checksum

Filename
Siesta-1.2.3.zip
File size
156.8 KiB
SHA-256
c1fcf308609256a965cd7ad0364ac7cec49f59d064a42b72224b0734f0c21340
Stored at
2026-10-06 19:18