Siesta
Distant NPCs take a siesta so your FPS doesn't - distance/visibility LOD for all NPCs.
About this mod Author’s original text
Siesta - NPC Performance for Schedule I
🛟 Need help or found a bug? Get support at support.doodesch.de/siesta.
Distant NPCs take a siesta so your FPS doesn't. Siesta puts off-screen, far-away NPCs to
sleep - hiding them and pausing their movement/schedule - then wakes them cleanly as you approach.
Works on every NPC in the world, including ones added by other mods.
Features
- Distance + visibility LOD for all NPCs. Off-screen NPCs beyond a configurable distance are hidden
(no render/animation cost); far, idle, non-essential ones also have their movement and schedule paused
(the NavMeshAgent is the biggest per-NPC cost).
- Functionality-first. Dealers attending a deal, employees mid-task, customers in a deal, story/quest
NPCs, anyone in dialogue, in a vehicle, KO'd or near any player are never paused - only ever hidden.
- Clean wake-up. A woken NPC re-enables its schedule, catches up to the current in-game time, resumes
movement and repairs its NavMesh placement before it is shown again - no T-pose, no stuck agents.
- Multiplayer safe. Hiding is purely local per client; the movement/schedule pausing runs only on the
host who owns NPC simulation, so there is no desync.
- Cheap and self-tuning. A small, fixed number of NPCs is re-checked per frame, so the mod's own cost
stays flat regardless of how many NPCs exist.
Requirements
- Schedule I (IL2CPP) with MelonLoader 0.7.3+.
- S1API (pulled in as a dependency).
How much FPS will I gain?
The win scales with how many NPCs are far from you - it's biggest in NPC-dense saves (e.g. with NPC-adding
mods) and small in sparse spots, because NPC simulation isn't always the dominant frame cost. Siesta only
ever removes work for NPCs you aren't looking at, so it's a safe, free-when-idle optimization.
Settings
EnableLod, EnableInMultiplayer, CosmeticDistance (40), DeepDistance (80), Hysteresis (8),
BudgetPerFrame (32), UseCosmeticCull, UseDeepCull, RespectOnScreen, ShowFpsCounter.
Editable in UserData/MelonPreferences.cfg.
License
MIT. See the included LICENSE.md.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: