ScheduleLua

v0.1.5·Updated 2025-04-19

A work-in-progress Lua modding framework for Schedule 1

Screenshots 1 screenshots

About this mod Author’s original text

ScheduleLua

A Lua modding framework for Schedule I that exposes the game's functionality to Lua scripts, enabling custom gameplay mechanics, automation, and new features.

Important Note: ScheduleLua by itself does not add any gameplay features or content to Schedule I. It is a framework that allows you to run Lua scripts created by yourself or others. Without any scripts installed, this mod will not change your gameplay experience. Its purpose is to provide an easier way for modders to create custom gameplay modifications using Lua instead of requiring C# development knowledge.

Features

  • Robust Lua Environment: Built on MoonSharp for.NET integration
  • Hot Reloading: Edit scripts while the game is running for rapid development
  • Event System: Subscribe to game events like day changes, player status updates, etc.
  • Schedule I API: Access to player, NPCs, inventory, time, and more
  • Error Handling: Detailed error reporting and script isolation
  • Console Commands: Create custom console commands with the built-in command system

Installation

  • Install MelonLoader for Schedule I
  • Download the latest ScheduleLua release
  • Extract the zip file and drag the Mods and UserLibs folders into your Schedule I game directory
  • Launch the game on the alternate or alternate-beta branch

Getting Started

Documentation

Visit the Documentation Site for a full scripting guide and API reference.

Creating Your First Script

  • Navigate to the Mods/ScheduleLua/Scripts directory
  • Create a new.lua file (e.g., my_first_script.lua)
  • Use the example script below as a template, or check the Examples section

Quick Start Guide

  • Basic Structure: All scripts should return true to indicate successful loading
  • Core Functions:
  • Initialize(): Called when script is first loaded
  • Update(): Called every frame
  • OnConsoleReady(): Called when console is available
  • OnPlayerReady(): Called when player is fully loaded
  • Shutdown(): Called when script is unloaded

Script Lifecycle

  • Loading: Scripts are loaded when the game starts or when modified (hot reload)
  • Initialization: The Initialize() function is called if it exists
  • Update: The Update() function is called every frame if it exists
  • Events: Event handlers are called when corresponding game events occur

Configuration

Edit settings in UserData/MelonPreferences.cfg:

[ScheduleLua]

EnableHotReload = true

LogScriptErrors = true

API Features

  • Player System: Get/set player stats, position, money, health, energy
  • NPC System: Access NPC information, positions, and regions
  • Inventory System: Manage player inventory
  • Time System: Access game time, days, and events
  • Map/World System: Access region information
  • Console Command System: Create custom in-game commands

Example Script

Check out this simple script to get started:

-- ATM Limit Example Script

-- Track ATM limit changes

local originalLimit = 10000.0

local presetLimits = {

["Default"] = 10000.0,

["Medium"] = 25000.0,

["High"] = 50000.0,

["Very High"] = 100000.0,

["Unlimited"] = 999999.0

}

-- Initialize function called when script is first loaded

function Initialize()

Log("ATM Limit Example script initialized!")

end

-- Called when the console is fully loaded and ready

function OnConsoleReady()

-- Register console commands for ATM limits

RegisterCommand(

"atmlimit",

"Shows or sets the ATM deposit limit using Harmony patching",

"atmlimit [amount/preset]",

function(args)

if #args == 0 then

-- No args, show current limit

local currentLimit = GetATMDepositLimit()

Log("Current ATM deposit limit: ".. FormatMoney(currentLimit))

Log("Available presets: default, medium, high, veryhigh, unlimited")

for name, limit in pairs(presetLimits) do

Log(" - ".. name.. ": ".. FormatMoney(limit))

end

else

-- Try to set the limit

local newLimit

local presetName = string.lower(args[1])

-- Check if it's a preset name

if presetName == "default" then

newLimit = presetLimits["Default"]

elseif presetName == "medium" then

newL

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoader

File & checksum

Filename
ScheduleLua-0.1.5.zip
File size
256.4 KiB