PropHunt
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
About this mod Author’s original text
PropHunt - Hide as a Prop, or Hunt Them Down
🛟 Need help or found a bug? Get support at support.doodesch.de/prophunt.
A multiplayer prop-hunt gamemode for Schedule I - as far as I know the first prop hunt for
this game. Hiders look at any world prop and become an exact copy of it (a crate, a bin, a
traffic cone) and blend into the map; hunters get a weapon and track them down before the
timer runs out. Hosted and launched from the Side Hustle
menu and run from your in-game phone. Built on S1API.
🌐 Looking for a round? Open PropHunt lobbies are listed live at
SideHustle.doodesch.de - how many players are in, and what the session runs.
You still join from the Side Hustle menu in-game.
Features
- Become almost anything. Look at a prop and press E to turn into it (an exact copy),
or 2 for a random one. Rotate and lock your facing. The becomable props are curated.
- A real hider toolkit. Slow-walk, drop decoys that look like your prop, throw a
concussion to stun nearby hunters, and taunt to give yourself away on purpose or on a timer.
- Hunters shoot to catch. Each hunter gets a weapon; bigger props take more hits.
Friendly fire knocks a wild hunter's teammate out for a few seconds.
- Full round flow. A hiding phase (hunters blinded), the hunt, then a scoreboard -
continuous rounds with role swaps or a single round, with a visible play-area border.
- The host runs it from their phone. Round length, roles, prop HP, abilities, the
hunter's weapon, play area, taunts and more, with presets. Clients follow the live state;
only the host changes the rules or kicks players.
- Made for a full lobby. Public lobbies let non-friends join straight from the lobby
browser - as far as I can tell nobody else has gotten public lobbies working for Schedule I
yet. Side Hustle raises the lobby cap for you, so you can fill a big lobby; hiders play in
third person with a spectator cam once caught.
Presets
Pick one on the host form and start - no config files, and you can still tweak any setting after.
- Classic Hunt - the standard round; caught hiders are out and spectate. Best for 4-10.
- Infection - caught hiders turn into hunters, so it snowballs the longer it runs. Great for 6-16.
- Panic Room - tiny zone, short rounds, "just one more". Best for 2-5.
- Ranked Rules - competitive, low randomness, no friendly fire. Best for 4-8.
- Plus Side Hustle Party, Deep Cover and Last Prop Standing for bigger or slower lobbies.
Requirements
- MelonLoader 0.7.3+ - the mod loader.
- S1API (ifBars-S1API_Forked) - the Schedule I modding API.
- Side Hustle - the gamemode hub PropHunt launches from; also raises the lobby cap for you.
- SteamNetworkLib - multiplayer state sync.
- WhatsDab - the in-round chat.
A mod manager installs all of these automatically.
How to play
- On the main menu, open Side Hustle and pick PropHunt.
- Host: set the player count and settings (or a preset) and start hosting; friends
join via Steam or the lobby browser.
- Start the match and each round from the in-game PropHunt phone app.
It's built for a group, so grab a few friends or open a public lobby. Everyone in the lobby
needs the same mods and the same PropHunt build - easiest if you all install from the same
mod-manager profile. Looking for people to play with? Hop in the Discord.
If you have fun with it, leaving a rating (or an endorsement over) really helps
other people find it - ty either way, and lemme know if anything breaks or you've got ideas 🙂
Thanks to the beta testers: DonyThePony, fadestyle, xAkitoh, godofn00bs.
Provided as-is under the MIT License. Built on S1API by ifBars.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: