OnePunch

v1.1.0·Updated 2025-04-22

Obliterate your enemies!

About this mod Author’s original text

OnePunch - Knockout

OnePunch is a powerful mod that enhances the knockout force of your punches in Schedule I – depending on how much force you configure!

Note: Punches affect vehicles. Punches affects Friends. - You have been warned!

Config Options

Configuration is available via UserData/MelonPreferences.cfg or the Melon Preferences UI.

| Section | Setting | Description | Default | Recommended Range |

|------------------------------|----------------------------|------------------------------------------------------------------------------------------------------------------|---------|-------------------|

| Punch Force | | | | |

| | PunchForceMultiplier | Controls the strength of all punches. Multiplies the force applied to targets. | 4.0 | 1 – 50 |

| Light Punch Damage | | | | |

| | LightMinPunchDamage | Minimum damage dealt by a light punch. | 20 | — |

| | LightMaxPunchDamage | Maximum damage dealt by a light punch. | 60 | — |

| Heavy Punch Damage | | | | |

| | HeavyMinPunchDamage | Minimum damage dealt by a heavy (charged) punch. | 50 | — |

| | HeavyMaxPunchDamage | Maximum damage dealt by a heavy (charged) punch. | 200 | — |

| Explosion Force (Heavy) | | | | |

| | UseExplosionForce | Enables a physics explosion effect on heavy punches. Dramatically launches targets. | true | — |

| | ExplosionForceMultiplier | Base force applied by the explosion. Scales how violently the enemy is launched. | 1000 | 500 – 3000+ |

| | ExplosionRadius | Radius of the explosion effect. Affects how many surrounding objects or NPCs are hit. | 2.0 | 1 – 5 |

| | ExplosionLift | Vertical lift factor for the explosion. Gives more "air" to the launch. | 0.5 | 0 – 2 |

Note: These ranges are recommended and not enforced.

Higher values may cause performance issues such as stuttering or freezing.

Pro tip: Combine high punch force with large explosion force for cinematic launches!

Requirements

This mod is built for the Mono version of the game.

You must use the alternate branch in order for this mod to work properly.

To switch to the Mono branch:

  • Open Steam.
  • Right-click on the game > Properties.
  • Go to the Betas tab.
  • Select the alternate branch from the dropdown.

Installation

  • Install MelonLoader for your game.
  • Download OnePunch.dll.
  • Place the.dll file into your game's Mods folder.
  • Launch the game and deliver justice with one punch.

Developer Notes

  • Knocked-out enemies are launched using Unity physics for extra chaos.
  • There will be desync!
  • Built using MelonLoader + Mono.
  • Compatible with most other mods that don’t modify PunchController.

Become the legend. One punch is all it takes.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoader

File & checksum

Filename
OnePunch-1.1.0.zip
File size
33.1 KiB