EmployeeManager
Manage employees remotely using a phone-based NPC. Assign shared beds, set custom idle points with F4, recruit staff, pay wages, and access briefcases from anywhere. Stable, persistent, and built for
Screenshots 5 screenshots
About this mod Author’s original text
📱 Employee Manager – Schedule I Mod
Managing your crew just got smoother. The Employee Manager mod introduces a helpful in-game NPC accessible through your phone's messaging app — now with improved persistence, smarter control, and flexible behavior for employees.
🧠 Features
📞 New NPC: Employee Manager
A 24/7 assistant accessible through the in-game messaging app.
🏢 Manage Properties
View all your owned properties, current employee limits, and manage them on the fly.
📦 Remote Interaction
Open employee-related storage (like briefcases) from your phone.
📈 Capacity Expansion
Add employee slots per-property with dynamically generated idle points.
🛏 Shared Bed Support
Employees no longer require unique beds — they will work even if multiple share the same one.
🚶 Custom Idle Points (F4)
Select an employee in the management UI, move your player character, then press F4 to set a new idle location for that employee.
All interaction happens through a clean, mobile-style UI inside the messaging app.
💬 Auto Payement System
AutoPay toggle per property — now you can enable or disable employee AutoPay individually per property!
🔄 Version History
1.5.4 - Modular Reset & Performance Focus
❌ Removed performance-heavy features introduced in 1.5.X:
Idle point placement
Shared bed logic
Auto-placement systems
🧩 These features are now available as separate optional add-on mods.
💸 Kept: Property-based payroll system remains in the core mod and will continue to receive updates.
✅ Status: Lightweight, stable, and performance-optimized.
v1.5 – Flexible Sleep & Idle Control
- 🛏 Employees can now share the same bed
No more "bed not assigned" issues — just assign one bed for your whole team if you like.
- 🚶 Custom Idle Point System (F4)
Select an employee through the app, go to their new position, and press F4 — they'll idle there from now on.
v1.4 – Recruitment & Payroll Update
- 👥 New: Recruit Employees Button
Hire cleaners, botanists, chemists, and handlers directly from the management UI.
- 💸 New: Pay All Employees Button
One-click payment for all unpaid staff.
- 📄 Fixed: Employee List Pagination
Pagination now correctly displays all employees.
v1.3.5 – Full Property Support + Save Persistence
- ✅ Idle points supported at:
- Barn
- Docks Warehouse
- Bungalow
- 💾 Employee capacity is now saved per-property to:
GameFiles/UserData/Mods/Configs/employee_config.json
- 🧠 Idle locations generated automatically using each property’s spawn point.
v1.2
- ✅ Employee capacity is now saved and restored properly.
- 🐄 Fixed barn behavior for idling employees.
📸 Screenshots
📦 Installation
- Extract the.zip file and place it into your Schedule I game folder.
- Make sure it contains:
- Mods/EmployeeManager.dll
- UserData/Mods/Configs/employee_config.json
- Launch the game — the mod will load automatically.
💬 Support
Questions? Suggestions? Report bugs?
Join the community Discord:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.