DebitEverySecond
Multiplayer Version of the Challenge Mod (WalletEverySecond) from XanderJ's Video/Stream.
About this mod Author’s original text
DebitEverySecond
Mono/Il2Cpp Info:
- ### If you're using the main branch (no beta selected) please use the dll without "cardeverysecond.dll"
- ### If you're using the mono branch ("alternate" branch) use "cardeversecond.mono.dll"
Mod Information
Multiplayer Info
- This mod is synced, meaning the card balance will decrement for everyone. Keep your card balance stocked as this mod does not count player cash.
Description
- ### You hit zero, you die.
- - Death counts can be found in console.
- - Only deaths caused by the mod are counted.
- ### You will lose $1 from your online balance every second.
- - This will increase every day. Day 1, $1/second. Day 2, $2/second.
- ### Mod starts when you first gain $30.
- - This resets when you die to prevent bills causing a death loop
- - If you spawn with more than $30 dollars, the mod will automatically start again.
- - If you do not spawn with more than $30 dollars, the mod will wait for you to obtain it.
- ### The mod can be disabled with F1.
- - Enabled by default
Changelog
- ## 1.0.0
- - Initial Release
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.