DealsGoneWrong

v1.2.0·Updated 2026-03-08

Makes addicted customers potentially attack you after doing a deal.

About this mod Author’s original text

💥 Deals Gone Wrong

_Addiction has consequences. Some customers might not be so grateful after a deal..._

🧩 Features

  • ⚠️ Addicted customers have a chance to become hostile after completing a deal.
  • 🔪 Chance a customer that attacks you is given a Knife or Broken Bottle if they already don't have a weapon.
  • 🎲 Attack chance is based on their addiction, the more addicted they are the more likely they are to attack you.
  • ⚙️ Fully configurable via MelonPreferences.

📁 How to Install

  • Make sure you have Melon Loader installed for _Schedule I_.
  • Drop the appropriate DealsGoneWrong.dll into your _Mods_ folder:
  • Use DealsGoneWrong.IL2CPP.dll for the main/none and beta versions
  • Use DealsGoneWrong.Mono.dll for the Steam alternate and alternate-beta versions

📁 Schedule I

└── 📁 Mods

└── 📄 DealsGoneWrong.IL2CPP.dll (or DealsGoneWrong.Mono.dll)

🧪 Compatibility

Game Versions:

  • IL2CPP (main version of Schedule I)
  • Mono (alternate version available through Steam beta branch)

Framework: Melon Loader

⚙️ Configuration

Modify the attack probabilities and weapon preferences via the MelonPreferences.cfg file:

Example:

[DealsGoneWrong]

Multiplied by NPC addiction to calculate attack chance. NPC Addiction is a float with a range of 0 and 1, with 1 being the most addicted.

BaseChanceMultiplier = 35.0

Lower bound of the random value added to base chance.

MinRandomBonus = 1.0

Upper bound of the random value added to base chance.

MaxRandomBonus = 5.0

The higher the value, the more likely this weapon is selected.

BrokenBottleChance = 30

The higher the value, the more likely this weapon is selected.

KnifeChance = 20

Lets customers also have a chance to target you after doing a deal with one of your dealers.

DealersAdded = false

The range at which the NPC will give up on attacking.

GiveUpRange = 20.0

The time after which the NPC will give up on attacking.

GiveUpTime = 30.0

❓ FAQ

Q: Are there more weapons coming?

A: Possibly! Looking into adding a way for them to use Revolvers and 1911s.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

File & checksum

Filename
DealsGoneWrong-1.2.0.zip
File size
34.3 KiB