CustomLoadingScreens

v1.1.1·Updated 2026-08-06

Use your own custom images to replace the in-game loading screens! Add your images to a designated folder (customizable), and the mod will randomly load an image from that folder every time you see a

About this mod Author’s original text

Custom Loading Screens

Use your own custom images to replace the in-game loading screens! Add your images to a designated folder (customizable), and the mod will randomly load an image from that folder every time you see a loading screen.Cross-compatible with both IL2CPP (main branch) and Mono (alternate beta branch)!

Supported Game Versions

  • v0.4.6f11 (Gamepad Support update)

Requirements

  • MelonLoader v0.7.0
  • S1API Forked by ifBars v3.1.9+

Installation

  • Make sure you have the requirements listed above.
  • Download and install Mod Manager.
  • If you want to install manually, download and extract the CustomLoadingScreens.dll file into your game's mod directory, e.g. C:\Program Files\Steam\Steamapps\common\Schedule 1\Mods
  • Start the game! The mod will create folders for your images in the following location:\...Schedule 1\User Data\CustomLoadingScreens
  • Add your custom images to either the BackgroundImages or TutorialBackgroundImages folders (only.JPG,.JPEG, and.PNG files are currently supported).
  • If the game is still running, trigger a loading screen by loading a saved game, or quitting to the main menu. Your custom images should now be overriding the defaults!

Configuration

This mod uses MelonPreferences-style configuration settings. These settings are created and saved in the following file:\...Schedule 1\User Data\MelonPreferences.cfg

Default Config

["Custom Loading Screens"]

enabled = true; Whether the mod is enabled or not

baseFolder = ""; Custom directory for loading screen images, defaults to UserData\CustomLoadingScreens if not set

useNormalImagesForTutorial = true; If true, uses images in 'BackgroundImages' folder for the tutorial loading screens. If false, uses images in the 'TutorialBackgroundImages' folder.

watchFolders = true; If true, enables watching the custom images folders for changes and loads new images on the fly.

logMissingImagesOnce = true; Whether missing images should be logged to the console once, or every time they are attempted to load.

Credits/Thanks

  • BorisJohnsonLies - whose mod inspired the idea (no mod code was reused/copied) for this simpler mod for Mono-based Schedule 1
  • Schedule 1 Modding Community Discord - for being very welcoming and helpful to new mod developers!
  • ifBars - for supporting S1API by adding new features, and all the helpful guidance in the Discord!

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoaderifBars-S1API_Forked

File & checksum

Filename
CustomLoadingScreens-1.1.1.zip
File size
44.2 KiB