CrewScaling Mono

v1.0.0·Updated 2026-10-09

Co-op rebalance: a per-save crew size (1-4) slows rank XP, customer/region unlocks and the cartel push, adds pressure and capacity, plus a small price markup. Mono / alternate branch.

About this mod Author’s original text

Crew Scaling

Co-op rebalance for Schedule I. It stops a 2–4 player crew from racing through progression. Each milestone takes more work, the cartel and police push back harder, and the world can absorb more product, all scaled by a fixed crew size stored in your save.

**This is the Mono build for the alternate / alternate-beta Steam branch. On the default branch, install CrewScaling instead. Never install both.

Why

In vanilla co-op, every player sells, grows and deals in parallel on shared in-game days. Four players reach each rank, customer, region and the cartel endgame several times faster than one, then run out of things to do. Raising prices doesn't fix that, because money isn't the real progression gate. This mod slows the actual gates instead, and gives the extra players more pressure to deal with.

Features

At crew size 4, compared with solo:

| | 4 players | Notes |

|---|---|---|

| Rank XP per tier | ×2.2 | XP you earn is unchanged; existing saves keep their rank |

| Customer sample success | ÷2.2 | ~2.2× the samples per new customer |

| Cartel influence per action | ÷1.84 | 13 won ambushes per region instead of 7 (also slows region unlocks) |

| Cartel activity / ambush frequency | ×1.84 | so a region takes about as many days as solo |

| Goons per ambush | 4–5 (vanilla 2–4) | capped by the game's 5 cartel goons |

| Cartel truce quota | ×2.5 | same price per unit |

| Police intensity growth / escalation | ×1.75 | foot patrols get at most +1 officer |

| Customer orders | ×2.5 weekly demand | more deals per week, or bigger ones for daily customers |

| Laundering capacity | ×3.25 | |

| Supplier dead-drop credit | ×3.25 | |

| Prices | +15% | properties, equipment, seeds, ingredients, vehicles. Not clothing, weapons or decor |

Two settings are 1.4× / 1.8× at crew size 2 / 3. Everything is tunable per system.

It also fixes two vanilla co-op bugs that inflated progression:

  • every new customer reduced cartel influence once per connected player;
  • a sample handed over by a non-host player could grant its XP twice.

Not changed: wages, day length, deal time windows, product sale prices.

Installation

  • Install MelonLoader 0.7.3 (0.7.2 or later works; avoid 0.7.1). Run the game once.
  • Mod manager: install with r2modman, Gale or the app. Manually: put the DLL into Schedule I/Mods.
  • Every player in the lobby needs the mod. Some values (your own purchase prices, police escalation when you're chased, the laundering limit, the XP bar) are calculated on each player's own PC. Friends need no configuration: the crew size and all settings come from the host.

Setting your crew size

The crew size is stored inside the save. It never changes when people join or leave, so a friend logging off doesn't make anything cheaper and an absent friend doesn't punish the group.

  • The host sets DefaultCrewSize (1–4) in UserData/MelonPreferences.cfg before first loading a save with the mod. The save keeps that value from then on.
  • To change an existing save: set OverrideCrewSize to 1–4, load the save as host, then set it back to 0.
  • Crew size 1 = vanilla.** The mod steps aside completely. The default is 1, so nothing changes until you set it. The tutorial is never scaled.

Configuration

UserData/MelonPreferences.cfg; only the host's settings matter:

[CrewScaling]

Enabled = true

DefaultCrewSize = 1 # crew size for saves that don't have one yet

OverrideCrewSize = 0 # 1-4 = force onto the next save the host loads

DebugLog = false # log every scaled value

[CrewScaling_Systems]

every system has _Enabled and _K; multiplier = 1 + K * (CrewSize - 1)

RankXp_K = 0.4

CustomerUnlocks_K = 0.4

CartelInfluence_K = 0.28

CartelQuota_K = 0.5

AmbushFrequency_K = 0.28

AmbushSize_K = 0.3

PolicePressure_K = 0.25

DealVolume_K = 0.5

Laundering_K = 0.75

SupplierLimits_K = 0.75

Prices_K = 0.05

Known limits

  • Ambushes: at most 5 goons (the game has only 5); extra goons fight unarmed.
  • Fixed by the game: the dealer customer cap (10), delivery vehicle

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoader

File & checksum

Filename
CrewScaling_Mono-1.0.0.zip
File size
26.9 KiB