ConfigurableEmployees

v1.0.0·Updated 2025-09-04

Makes Employee Stuffs Configurable

About this mod Author’s original text

Description:

Tired of your plants taking ages to be harvested by your employees. well with this mod

you can configure just how long that takes with one simple file

you can also edit the hiring fee of the employees and the Daily wage of them also.

This is a work in progress but to my knowledge it seems to work fine

Il2cpp Branch

Features

Customizable Wages, Plant times, Hiring Fees

Simple installation via MelonLoader

Seamlessly integrates with game mechanics

Game Changes

Configurable Attributes for Employees

Instructions

Install the mod via MelonLoader.

Open the configuration file (Settings.cfg).

Config

Set the Numbers to what you want to pay

⚠️ Bugs:

None known

Goals:

Add Configurable Oven times for the chemist

Add Configurable Cauldron times for the chemist

Add Configurable Drying rack times for the botanist

Add Configurable Packaging times for the packager/Handler

TBA...

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoader

File & checksum

Filename
ConfigurableEmployees-1.0.0.zip
File size
45.1 KiB