ConfigurableEmployees
Makes Employee Stuffs Configurable
About this mod Author’s original text
Description:
Tired of your plants taking ages to be harvested by your employees. well with this mod
you can configure just how long that takes with one simple file
you can also edit the hiring fee of the employees and the Daily wage of them also.
This is a work in progress but to my knowledge it seems to work fine
Il2cpp Branch
Features
Customizable Wages, Plant times, Hiring Fees
Simple installation via MelonLoader
Seamlessly integrates with game mechanics
Game Changes
Configurable Attributes for Employees
Instructions
Install the mod via MelonLoader.
Open the configuration file (Settings.cfg).
Config
Set the Numbers to what you want to pay
⚠️ Bugs:
None known
Goals:
Add Configurable Oven times for the chemist
Add Configurable Cauldron times for the chemist
Add Configurable Drying rack times for the botanist
Add Configurable Packaging times for the packager/Handler
TBA...
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: