BunnyHopper

v1.1.1·Updated 2026-01-09

A MelonLoader mod for Schedule I that enables "true" auto-jumping/bunny-hopping.

Screenshots 1 screenshots

About this mod Author’s original text

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Tired of your thumbs getting a workout just to maintain momentum in Schedule I? Well, fret no more!

Introducing Bunny Hopper, the mod born out of a deep and slightly amused observation of the limitations of previous auto-jump attempts.

Inspired (and perhaps a little exasperated) by the noble but ultimately flawed efforts of others (I'm talking about you, Robert), Bunny Hopper aims to provide a seamless and enjoyable bunny hopping experience in Schedule I. No more missed jumps, no more accidental stops, and crucially, NO MORE ACCIDENTAL JUMPS! Just smooth, continuous movement that'll make you the envy of every farmer and factory worker.

Features

  • Effortless True Auto-Jumping: Once enabled, Bunny Hopper will automatically trigger a jump the moment you land, allowing you to maintain speed and traverse the world with newfound agility.
  • Reliable Ground Detection: The mod uses a robust method to detect when the player lands, ensuring that jumps are only triggered when truly appropriate.
  • Smooth Experience: Designed to work seamlessly with the game's physics, Bunny Hopper provides a fluid and responsive jumping experience without any hiccups or interruptions.
  • Bi-Flavored: Available in both Il2Cpp and Mono versions, so you can choose the one that suits your game setup.
  • Configurable Settings: Easily toggle the mod on or off and adjust the auto-jump liftoff timeout through MelonLoader's preferences system, allowing you to customize your experience to your liking.

How It Works

This mod patches into the player's movement logic. When enabled and the jump key is held:

  • It detects when the player lands.
  • It automatically triggers another jump.
  • A small timeout (AutoJumpLiftoffTimeoutMilliseconds) ensures the game registers the liftoff before attempting another jump, making it feel smooth and reliable.

Installation

  • Ensure you have MelonLoader installed for Schedule I.
  • Download the appropriate mod flavor from the latest Releases page.
  • If your game is the IL2CPP (default) version, download BunnyHopper.Il2Cpp.dll.
  • If your game is the Mono (alternate) version, download BunnyHopper.Mono.dll.
  • Place the downloaded *.dll file into the Mods folder within your Schedule I game directory.
  • Launch the game!

Configuration

You can configure Bunny Hopper through MelonLoader's preferences system. The settings are located in UserData/MelonPreferences.cfg (under the [BunnyHopper_Settings] category) or can be adjusted using a UI mod that supports MelonPreferences.

  • Enabled (Default: true)
  • Set to true to enable bunny hopping, false to disable.
  • AutoJumpLiftoffTimeout (Default: 75, Min: 55, Max: 110)

The duration in milliseconds the mod awaits an auto-jump liftoff confirmation before considering the action potentially failed or suppressed. This is already set to a reasonable value, as the game takes about 50ms to register a jump. Only adjust this if you experience issues with the timing of your jumps, which is extremely* unlikely.

What's Next?

  • Investigate and implement skateboard hopping mechanics for enhanced movement speed.
  • (VERY BIG MAYBE!) Explore advanced obstacle interaction: Calculate optimal jump timing (based on player speed and direction) to perfectly land on tracked obstacles and chain jumps more fluidly.

Contributing

If you have suggestions, bug reports, or witty remarks about previous auto-jump attempts, feel free to open an issue on the project's repository!

Building from Source

If you'd like to build the mod yourself or contribute to its development, here's what you need to know:

  • Prerequisites:

*.NET SDK: Ensure you have the.NET SDK installed. The project uses.NET 6.0 for Il2Cpp builds and.NET Framework 4.7.2 for Mono builds.

  • Game Directory Setup:

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

LavaGang-MelonLoader

File & checksum

Filename
BunnyHopper-1.1.1.zip
File size
141.0 KiB