ShipyardCodes

v1.0.1·Updated 2024-10-07

Adds a way to easily save and share boats customizations

About this mod Author’s original text

Features:

  • Adds a way to easily save and share boats customizations.

Configuration notes: Up to the last ten saved codes are stored in the configuration files for backup.

How to use this:

  • When in the shipyard, click the new "Shipyard Codes" button, near the "Exit Shipyard";
  • A small UI opens with four buttons:
  • Save Code: Save the current boat customization as a code. The code is saved in the clipboard, paste it wherever you want. Up to the last ten codes are also saved in the mod config file.
  • Load Code: Loads a code from the clipboard. Just copy a code from anywhere and click "Load Code";
  • Allow All Sails: When set to "Yes" allows loading sails from all shipyards. When set to "No" will only load sails available locally;
  • Allow All Parts: When set to "Yes" allows loading all saved options. When set to "No" will only masts, stays and sails;
  • After loading a code, you can click "Confirm" to pay or "Cancel" to abort;
  • Automatically detects the ShipyardExpansion mod.

CREDITS: The parser that converts a boat customization to a code and vice-versa was made by @NANDBrew!

Link:

Requirements: Requires BepInEx

Installation: Download the ShipyardCodes.zip and extract it into the...\Sailwind\BepInEx\plugins folder.

Game version: 0.27+

Mod Version: 1.0.1

Warning: Making a backup of your save is advisable before installing new mods, however this mod should not cause any issue with saves.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
ShipyardCodes-1.0.1.zip
File size
571.1 KiB