ShipyardCodes
Adds a way to easily save and share boats customizations
About this mod Author’s original text
Features:
- Adds a way to easily save and share boats customizations.
Configuration notes: Up to the last ten saved codes are stored in the configuration files for backup.
How to use this:
- When in the shipyard, click the new "Shipyard Codes" button, near the "Exit Shipyard";
- A small UI opens with four buttons:
- Save Code: Save the current boat customization as a code. The code is saved in the clipboard, paste it wherever you want. Up to the last ten codes are also saved in the mod config file.
- Load Code: Loads a code from the clipboard. Just copy a code from anywhere and click "Load Code";
- Allow All Sails: When set to "Yes" allows loading sails from all shipyards. When set to "No" will only load sails available locally;
- Allow All Parts: When set to "Yes" allows loading all saved options. When set to "No" will only masts, stays and sails;
- After loading a code, you can click "Confirm" to pay or "Cancel" to abort;
- Automatically detects the ShipyardExpansion mod.
CREDITS: The parser that converts a boat customization to a code and vice-versa was made by @NANDBrew!
Link:
Requirements: Requires BepInEx
Installation: Download the ShipyardCodes.zip and extract it into the...\Sailwind\BepInEx\plugins folder.
Game version: 0.27+
Mod Version: 1.0.1
Warning: Making a backup of your save is advisable before installing new mods, however this mod should not cause any issue with saves.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack