PassageDude
Adds a system for buying passage between certain islands
About this mod Author’s original text
Features:
- Adds a system that allows the player to buy passage to different port, for a (pretty high) fee.
Configuration notes: You can adjust a multiplier for the prices of global passages and local passages separately from the configuration file.
Passage system explanation:
- You can find a PassageDude stand in most ports, they always have an orange canvas and an orange banner that is easy to spot;
- Clicking on the book on the PassageDude table will open a small UI, read it and click the only button to open the full passage UI;
- The passage ui is ~~copied from~~ similar to the mission UI. There is a local and a world tab showing the passage offers from the current port;
- Minor islands will have fewer offer available and no passages to other islands;
- Major ports will have more offer and inter archipelago passages. Oasis and Happy Bay only have world passages and no local passages;
- Offer expire 1 day after they are generated (local offers) or 2 days after (global offers);
- You can only travel to and from island that have a PassageDude available (list below);
- When selecting a passage offer, you can see some relevant informations:
- Distance;
- Cost;
- Time;
- Risk;
- Cost is based on the distance and on the boat used, and has some random fluctuations;
- Time is given in a range. Whether the passage is going to take more or less time in this range is based on the risk. Higher risk means a longer passage is more likely;
- A passage going against the trade winds will also take a little longer than one goind with the trade winds;
- Risk is based on distance, on the archipelagos crossed and on the boat chosen.
- As an example, the brig is the safest boat, but also the most expensive one to travel on. The junk is faster, but slightly more risky.
NOTE: Passages are really expensive as I imagined this mods for a late game situation, however they can be adjusted from the configuration file.
Port with PassageDudes:
- AL'ANKH: Gold Rock, Al'Nilem, Neverdin, Albacore, Oasis;
- EMERALD: Dragon Cliff, New Port, Crab Beach, Sage Hills;
- AESTRIN: Fort Aestrin, Sunspire, Mt. Malefic, Siren Song, Happy Bay;
- LAGOON: Fire Fish Town, Kicia Bay;
Requirements: Requires BepInEx
Installation: Download the PassageDude.zip and extract it into the...\Sailwind\BepInEx\plugins folder.
Game version: 0.30.b1
Mod Version: 1.0.6
Warning: Making a backup of your save is advisable before installing new mods, however this mod should not cause any issue with saves.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: