PassageDude

v1.0.6·Updated 2025-02-17

Adds a system for buying passage between certain islands

About this mod Author’s original text

Features:

  • Adds a system that allows the player to buy passage to different port, for a (pretty high) fee.

Configuration notes: You can adjust a multiplier for the prices of global passages and local passages separately from the configuration file.

Passage system explanation:

  • You can find a PassageDude stand in most ports, they always have an orange canvas and an orange banner that is easy to spot;
  • Clicking on the book on the PassageDude table will open a small UI, read it and click the only button to open the full passage UI;
  • The passage ui is ~~copied from~~ similar to the mission UI. There is a local and a world tab showing the passage offers from the current port;
  • Minor islands will have fewer offer available and no passages to other islands;
  • Major ports will have more offer and inter archipelago passages. Oasis and Happy Bay only have world passages and no local passages;
  • Offer expire 1 day after they are generated (local offers) or 2 days after (global offers);
  • You can only travel to and from island that have a PassageDude available (list below);
  • When selecting a passage offer, you can see some relevant informations:
  • Distance;
  • Cost;
  • Time;
  • Risk;
  • Cost is based on the distance and on the boat used, and has some random fluctuations;
  • Time is given in a range. Whether the passage is going to take more or less time in this range is based on the risk. Higher risk means a longer passage is more likely;
  • A passage going against the trade winds will also take a little longer than one goind with the trade winds;
  • Risk is based on distance, on the archipelagos crossed and on the boat chosen.
  • As an example, the brig is the safest boat, but also the most expensive one to travel on. The junk is faster, but slightly more risky.

NOTE: Passages are really expensive as I imagined this mods for a late game situation, however they can be adjusted from the configuration file.

Port with PassageDudes:

  • AL'ANKH: Gold Rock, Al'Nilem, Neverdin, Albacore, Oasis;
  • EMERALD: Dragon Cliff, New Port, Crab Beach, Sage Hills;
  • AESTRIN: Fort Aestrin, Sunspire, Mt. Malefic, Siren Song, Happy Bay;
  • LAGOON: Fire Fish Town, Kicia Bay;

Requirements: Requires BepInEx

Installation: Download the PassageDude.zip and extract it into the...\Sailwind\BepInEx\plugins folder.

Game version: 0.30.b1

Mod Version: 1.0.6

Warning: Making a backup of your save is advisable before installing new mods, however this mod should not cause any issue with saves.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
PassageDude-1.0.6.zip
File size
16.5 MiB