New Beginnings

v1.2.3·Updated 2026-10-10

Choose or randomize your starting port and boat, customize starting money and regional reputation, and add vanilla or detected mod equipment.

About this mod Author’s original text

New Beginnings

New Beginnings adds port and boat selection or randomization to Sailwind's new-game menu. Choose both, randomize either one, or roll the dice on both. You can also adjust your starting money, reputation and equipment before setting sail.

Install

Mod managers

Install New Beginnings through r2modman or Mod Manager, then launch Sailwind through your manager. Dependencies are installed automatically.

Manual installation

  • Install BepInEx 5 in your Sailwind game folder, following its installation instructions.
  • Download and extract the New Beginnings ZIP. Copy its BepInEx/plugins/NewBeginnings folder into BepInEx/plugins in your Sailwind folder.
  • Launch Sailwind normally.

How it works

Choose a port and boat, or randomize one or both, then press Continue to start a new game. Turn on Random Port or Random Boat to change its options and open the exclusion menu. In the exclusion menu, uncheck entries to leave them out of the pool for random starts, then click Done to save changes. The Shipyard Ports Only checkbox will only allow ports with shipyards to be chosen from your region selection as your spawn location.

The starting options menu allows you to adjust your money, reputation, and equipment. The money menu allows you to multiply your starting cash, with overrides to set a specific amount of each currency as well. For reputation, you can select your starting region reputation level, or set specific levels for each region. Items that fit are packed into crates near your spawn instead of being placed directly on the ground.

Spoiler: a manually selected location

Chronos is never randomly picked and must be manually chosen.

Starting supplies and mooring

With standard supplies enabled, your starting port determines the regional supplies, which are packed into crates on the ground nearby. Larger supplies are placed beside them. If Sailwind Difficulty is installed, its selected difficulty determines those supplies.

Boats that need to be moved away from their normal starting locations receive up to 3 metres of extra mooring line, and large boats start 1 metre farther out from the dock to give them more space. HMS Leopard gets 3 metres of extra distance and up to 5 metres of extra line to allow for its size. Every starting boat receives one hull repair about eight seconds after it is ready, including boats kept at their original berth, to clear any startup damage.

Configuration

The new-game menu saves choices, exclusions and starting options in BepInEx/config/com.skeptic043.sailwind.newbeginnings.cfg.

Once startup finishes, including mooring setup and the one-time hull repair, New Beginnings no longer moves the player, boat or supplies or changes their state, and can be safely uninstalled.

Compatibility and limitations

Large starting loadouts can take longer to place. Small ports may not have enough clear ground for all your crates and barrels, so supplies may fail to appear. Reduce your selection or choose a larger port if this happens.

For the starting options menu, automatic mod equipment detection looks for small tools that can go into crates. It can find items from untested mods, but cannot guarantee automatic inclusion of every mod item. Please open an issue if you run into any problems with mod items. Equipment in the following mods is tested working and compatible:

  • SailwindClimate
  • Windicators
  • Propeller
  • Realistic-Skies
  • KemyNavigationTools
  • Sailwind-Radio

Port and boat selection has been tested with Scrambled Seas: NANDbrew Edition, Sailwind Difficulty, and SaveSlotsPlus. The following mods that add boats have also been tested with port and boat selection:

  • HMS Leopard
  • Happy Bay Boat
  • Clipper
  • Sh'ba
  • Paraw
  • Old Chronian
  • Dinghies

Every port has been tested with at least one large boat, but this does not mean every hull fits every port, particularly HMS Leopard. Large ships can take a moment to settle, and some ports don't have enough room for them. Use Island Exclusi

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
  3. For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
  4. Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.

Install locations vary a lot between mods — the bundled readme is the most reliable guide.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack

File & checksum

Filename
New_Beginnings-1.2.3.zip
File size
115.8 KiB