InstrumentDisplay
A minimal ship telemetry HUD with a celestial navigation suite. Every reading earned by real instruments. Stock and modded ships.
About this mod Author’s original text
Instrument Display — v3.0
A minimal, customizable ship-telemetry overlay for Sailwind that works on stock and modded ships alike — now with a full instrument-driven navigation suite.
Sailwind's world is diegetic and beautiful, so this HUD stays out of the way: small, translucent panels that hug their own text, collapse to a single line with one click, borrow the game's own font, and read only what the ship — and the instruments you actually carry — can really tell you. Every reading is earned: carry a compass and you get heading; carry a barometer and the weather word appears; shoot the noon sun with a quadrant and your latitude is revealed. Sell the instrument and the reading goes away.
Instrument Display is a derivative of BoatStatusHUD by luizbag, reorganized and greatly extended. See Credits.
What's new in Version 2.0
- HUD hides when you go ashore. The overlay now disappears the moment you step off your vessel and returns when you board again, so it never floats in the way while you're on land.
- Weather Conditions is now a real barometer. The Conditions reading is driven by the Climate mod's barometric pressure and uses the exact words printed on its barometer face — Stormy · Rain · Change · Fair · Very Dry — with a rising/falling trend arrow. Requires a Barometer aboard.
- Time. A new clock reading shows Global (GMT) time, unlocked by carrying a Chronometer (or a Chronocompass, which contains one).
- Temperature. A new temperature reading, unlocked by the Climate mod's Thermometer, shown in whatever unit the Climate mod itself is set to use.
- Heel now requires an Inclinometer. The heel-angle reading is gated on carrying the Inclinometer mod's instrument, in keeping with the "earn your readings" spirit (can be switched off in config).
- Latitude & Longitude — a full celestial-navigation system. Position readings that unlock through real instruments during real astronomical windows, under real sky conditions — Quadrant, Chronocompass, and the RealisticSkies Sextant (quintant), each with its own rules. Readings that fall out of their window don't vanish — they hold as "Last Known."
- Full 32-point compass rose. Heading and Wind now name all 32 points (N, NbE, NNE, NEbN, NE, …) instead of 16.
What's new in Version 3.0
- Burden is now a nine-word stability system. Light · Trim · Laden · Weatherly · Deep · Tender · Overburdened · Crank · Awash — read from real physics on two axes (how deep she floats and how stiff she stands), so it warns of a true capsize from a high deck load, not just low freeboard. Weight stowed low reads safe; the same weight piled high reads dangerous. Details under Cargo → Burden.
- True hull beam on any hull — the single-collider modded-ship fix. Beam and hull shape are now taken from the game's own buoyancy sample grid, with a hull-mesh fallback that measures only the lower hull. This fixes modded ships whose one big collider swallowed the yards and bowsprit and reported a wildly inflated beam (and, through it, a wrong stability estimate). Stock and modded hulls now read their real width.
- Wave-steady loading readout. Freeboard and heel are averaged over the swell so Burden reads the ship's mean waterline instead of strobing as she pitches — steady in a seaway, no false warnings from a passing wave.
- The old per-ship capacity table is gone. Burden is fully physics-based now, which was the root cause of false "Overloaded" readings on stock cargo hulls.
The HUD at a glance
Six collapsible groups. Click the small bullet at the left of any panel to fold it to a labelled strip; click again to expand. A reading only appears when the ship — and your instruments — can actually provide it. Instruments count whether they lie on deck, hang mounted on a bulkhead, or ride in your inventory.
| Group | Readings |
|---|---|
| Instruments | Speed, Heading, Heel |
| Cargo | Deadweight, Freeboard, Burden |
| Sounding | Sea Depth, Keel Clearance |
| Status | Hull Integrity, Bilge Water |
| Environmen
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: