GallusRefit
Add-on for Aquilartz's Old Chronian ship mod (needs it and Old Chronian Fixes first, from Discord): his Gallus refitted as a long haul cruising smack. A hold to live in, deck houses, chart desk, stern
About this mod Author’s original text
The Gallus Refit: a Long Haul Cruising Smack (Gallus Hold Fix 1.6.0)
Red Yeti Shipwright
The Old Chronian mod's Gallus, a 13 m fishing smack with a bare hold, refitted
to live aboard: a fifth larger every way, a framed and ballasted hold you can
walk and crouch through, floors, a cabin under a deck house, a chart desk, a
berth, a stern pit by the tiller, a deck laid in teak, rails, ratlines, a
bowsprit net, ten liveries and three finishes. Everything is bought at the
shipyard, one piece at a time, with the ship's own parts. Nothing in the Old
Chronian mod itself is changed.
This is an add-on. You need the original mod first. The Gallus and the
whole Old Chronian fleet are the work of Aquilartz, the original modder.
His Old Chronian ship mod must be installed before this one: without it
there is no Gallus to refit. Old Chronian Fixes is needed as well. This
refit is made with his permission.
The illustrated brochure, Gallus_Refit_Brochure.html, is in this
package: open it in any browser.
Requirements
- Sailwind, BepInEx 5 (installed by Mod Manager / r2modman)
- The Old Chronian ship mod by Aquilartz (the Gallus herself). It is
a Discord mod, not, so a mod manager cannot fetch it:
install it by hand FIRST. This add-on does nothing without it.
- Old Chronian Fixes (Discord, with Old Chronian). Her bilge pump is the
Caelanor's pump from that mod, cut down to her size; install it by hand
too. Only the pump needs it: without it everything else still works, and
the shipyard list shows "Bilge Pump: needs Old Chronian Fixes" in its
place.
That is all it needs. It works with or without the Old Chronian Refit and
Dangerous Waters.
Optional:
- Configuration Manager (F1) to change settings in the game.
It runs beside NANDFixes and NANDTweaks. (NANDFixes 1.4.3's shipyard text wrap
could hang on long part names; this plugin guards it.)
Install
Unzip into BepInEx\plugins\. You should get:
BepInEx\plugins\GallusHoldFix\GallusHoldFix.dll
BepInEx\plugins\GallusHoldFix\GallusTextures\ (45 pictures)
BepInEx\plugins\GallusHoldFix\OldChronianReadable\ (the Gallus, readable)
Any folder under plugins will do, as long as the two folders stay beside
the DLL. Start the game. The settings file
BepInEx\config\com.dixiecapt.sailwind.gallusholdfix.cfg is written on the
first run.
The Gallus, made readable
This plugin fits everything by measuring the Gallus's own hull, deck and
rigging, and the Old Chronian ship file as handed out keeps that out of
reach. So the package carries the Gallus again, identical but for that one
flag, in OldChronianReadable\. On the first start the plugin backs up the
stock gallus file in the Old Chronian folder as gallus.orig.bak and puts
the readable one in its place. It touches only the stock file it recognises,
says what it did in the log, and can be switched off (F1, Advanced settings,
"Swap in the readable Gallus"). She looks and sails exactly as before. If you
already have the Old Chronian Refit or Dangerous Waters, they have done the
same and nothing more happens. To undo it, delete gallus and rename
gallus.orig.bak back to gallus.
What changes as soon as she loads
- Her size. 1.20 longer, 1.236 beamier, 1.20 deeper: about 16 m on deck
and 4.6 m in the beam. Her weight and buoyancy follow. (Settings, Size,
"Enlarge the Gallus" turns it off.)
- Her hold. You can walk forward from the foot of the aft ladder. Frames
under every deck beam, a keelson, stone ballast, a bilge. Loft ladders at
both hatches that stow themselves under the lid.
- Crouching. Aboard her your body is a man's height, so you use the
game's crouch key to go under the deck, and you stand again by yourself
where there is room.
- Small things. 100 m of anchor rope; no rain splashes inside the hull;
her mast hammocks lifted clear of the rail.
What you can buy, and where
Take her into any shipyard and look under Other. Prices are in that
port's own coin.
| Part | Option | Price / fitting | Weight |
|---
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- Most mods rely on the game's mod loader — the usual route is a community mod manager (such as r2modman): pick this game, install, and it handles the loader and dependencies.
- For a manual install, put the mod files into the matching Mod / plugins folder inside the game directory.
- Launch the game to confirm it loaded; mods with listed dependencies need those installed as well.
Install locations vary a lot between mods — the bundled readme is the most reliable guide.
Install these first, or the mod will not work: