Lines and elites were replaced with bayonets + Republican troops were strengthened
Lines and elites were replaced with bayonets + Republican troops were strengthened
About this mod Machine translation
Lines and elites were replaced with bayonets + Republican troops were strengthened
Main functions:
- The swords of line infantry and elite infantry are changed to bayonets in front of the guns (original author's MOD content)
- After strengthening the Crossroads of Merit, choose two types of infantry after the Republican trend, one type of cavalry and Armstrong cannon.
Why is it that after the Republic, not only do we not have the affairs officer equipment, but it remains the same? How is this a republic?
Boshin_Inf_Elite_Republican_Guard_Infantry
New rifle (range 160, faster reloading)
The number of people is increased to 300. (Bulletproof is useless, but the number of people is enough to make it durable)
Bulletproof checked (armor can participate in bulletproof, muskets may no longer be an instant kill against them)
Ammo capacity 40,
Melee attack 18,
Close defense 12, (a powerful force that can fight with Warring States monks)
Morale 50,
Armor 15,
Reload 75,
Accuracy 80, (strict selection creates skills that are better than those of French foreigners)
Boshin_Inf_Line_Republican_Infantry
New rifle (range 160, faster reloading)
The number of people has been increased to 300 (actively joining the army for the sake of democracy and republic!)
Equipment changed from boshin_snider_bp_1b to boshin_chassepot_bp_1b
Action changed from shogun_man_musket_trained_bayonet to boshin_man_rifle_trained_bayonet (front-loading gun changed to rear-loading gun)
Ammo capacity 30,
Melee attack 12,
Close defense 8,
Morale 40,
Armor 6,
Reload 60,
Accuracy 50,
Boshin_Cav_Sword_Republican_Guard_Cavalry
The number of people increased to 120,
Accuracy 40
Reload 75
Armor 18,
Melee attack 26,
Charge 20,
Dismount and attack 28
Dismount and rush to 15,
Close defense 15,
Morale 50,
Bulletproof checked (armor can participate in bulletproof, muskets may no longer be an instant kill against them)
additional modifications
Armstrong Cannons Boshin_Art_Armstrong_Guns
Number of people 80
Number of guns: 8
Range 950
I originally wanted to change the Reform Cavalry into a carbine team, but I found that I couldn't change the UI display. After holding the gun, it did become a carbine cavalry, but the long-range related attributes did not appear in the unit attribute display, so I put it on hold for now. I will consider changing the UI display when I learn how to change the UI display.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.