WhyInGodsName

v1.10.0·Updated 2022-04-28

!!WhyInGodsName by FallingMods is an old version this is the newest one getting updated!! 15 custom maps that I made to try with my friends, feel free to try them out. More coming soon! (No art maps,

About this mod Author’s original text

Update Log:

1.10.0 - 1 map added + fixed an issue with lag

1.9.0 - 1 map added

1.8.0 - 2 maps added (1 acid and 1 water)

1.7.0 - 1 space map added

1.6.1 - Reuploaded because I lost my login to my old account + Added force field on "X" map

1.6.0 - 2 maps added

1.5.0 - 2 maps added

1.4.1 - Removed destruction map that would lag lower end computers

1.4.0 - 2 maps added + fixed an issue with some maps not having string spawn

1.3.0 - 1 map added

1.2.0 - 1 map added

1.1.0 - 2 maps added

1.0.0 - Creation of mod and first map added

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

olavim-MapsExtendedwilluwontu-WillsWackyMapObjectsPykess-ModdingUtilswillis81808-UnboundLibwillis81808-MMHookBepInEx-BepInExPack_ROUNDS

File & checksum

Filename
WhyInGodsName-1.10.0.zip
File size
151.2 KiB