VanillaMapObjectsEditor

v1.1.0·Updated 2026-01-23

Editor for advanced map objects from vanilla maps

About this mod Author’s original text

Vanilla Map Objects

Advanced Map Objects from vanilla maps. All new objects can be found in the Advanced category

Variable Box

A physics box with customizable mass. Comes in a normal and background variant.

Mass values for boxes in vanilla:

  • 2x2: 20 mass
  • 1x12: 40 mass
  • 2x6: 60 mass
  • 5x5: 100 mass

Dynamic Saw

A physics saw with customizable mass. In vanilla, they typically have a scale of 7.5x7.5 and a mass of 100

Destructible Box

A destructible box with customiable health and mass. In vanilla, they always have 50 health and 20 mass, and are scaled at 1.3x1.3

Moving Platform

A physics platform that moves between several offsets.

  • Spring controls the movement speed and force.
  • Time At Position controls how long it stays at each position
  • Positions are all offsets from the object's original position.

For best results, do not copy/paste or animate this object.

Wrecking Ball

A physics ball with customizable mass. In vanilla, they have 500 mass and are scaled at 5x5

Smasher

Smashers from "Factory 1". Initial delay is customizable.

Springy Rope

Ropes that act like springs. Their frequency (how not-stretchy they are) and their damping ratio (how quickly they stop moving) is customizable

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

olavim-MapsExtendedRS_Mind-VanillaMapObjects

File & checksum

Filename
VanillaMapObjectsEditor-1.1.0.zip
File size
62.9 KiB