VanillaMapObjectsEditor
Editor for advanced map objects from vanilla maps
About this mod Author’s original text
Vanilla Map Objects
Advanced Map Objects from vanilla maps. All new objects can be found in the Advanced category
Variable Box
A physics box with customizable mass. Comes in a normal and background variant.
Mass values for boxes in vanilla:
- 2x2: 20 mass
- 1x12: 40 mass
- 2x6: 60 mass
- 5x5: 100 mass
Dynamic Saw
A physics saw with customizable mass. In vanilla, they typically have a scale of 7.5x7.5 and a mass of 100
Destructible Box
A destructible box with customiable health and mass. In vanilla, they always have 50 health and 20 mass, and are scaled at 1.3x1.3
Moving Platform
A physics platform that moves between several offsets.
- Spring controls the movement speed and force.
- Time At Position controls how long it stays at each position
- Positions are all offsets from the object's original position.
For best results, do not copy/paste or animate this object.
Wrecking Ball
A physics ball with customizable mass. In vanilla, they have 500 mass and are scaled at 5x5
Smasher
Smashers from "Factory 1". Initial delay is customizable.
Springy Rope
Ropes that act like springs. Their frequency (how not-stretchy they are) and their damping ratio (how quickly they stop moving) is customizable
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: