Unity Explorer Tree Snapshooter

v0.1.0·Updated 2026-07-15

A mod that captures GameObject hierarchy and component state to text files. Useful for Debugging with AI.

About this mod Author’s original text

UnityExplorer Tree Snapshooter

A mod that captures GameObject hierarchy and component state to text files. Useful for Debugging with AI.

Preview

Dependencies

This mod requires:

  • UnityExplorer - Required for the Inspector panel
  • UniverseLib - UI framework used by UnityExplorer

How It Works

  • Harmony Patch - Patches InspectorPanel.ConstructPanelContent to add a "Snapshot" button in UnityExplorer's Inspector title bar
  • UI Panel - Opens SnapShooterPanel with:
  • Current selection name and instance ID
  • Save path input field (editable, retains custom path on selection change)
  • "Snapshot Selection" button
  • Log output area
  • Snapshot Process - When clicking "Snapshot Selection":
  • Gets the currently inspected GameObject from UnityExplorer's InspectorManager
  • Builds the parent chain (path from scene root to selected object)
  • Builds the children hierarchy (all descendants with instance IDs)
  • Reads all component state via reflection for each GameObject
  • Formats and saves to text file
  • F7 Integration - The Snapshooter panel follows UnityExplorer's visibility toggle:
  • When UnityExplorer is hidden (F7), the panel hides with it
  • When UnityExplorer is shown (F7), the panel restores if it was open before
  • Manually closing the panel (X) prevents it from reopening on F7 toggle

How to Use

  • Install UnityExplorer and this mod in Game/BepInEx/plugins/
  • Open UnityExplorer (default key: F7)
  • Select a GameObject in the Inspector panel
  • Click the "Snapshot" button in the Inspector title bar
  • Edit the save path if desired, or use the default location
  • Click "Snapshot Selection" to save

Snapshot Details

The snapshot output includes:

  • Parent Hierarchy

=== PARENT HIERARCHY ===

Root (InstanceID: 100)

Level1 (InstanceID: 200)

Player (InstanceID: 300)

  • Children Hierarchy

=== CHILDREN HIERARCHY ===

[0] Player (InstanceID: 300)

[1] Child1 (InstanceID: 301)

[1] Child2 (InstanceID: 302)

  • Components

=== COMPONENTS ===

Transform (InstanceID: 456)

Rigidbody (InstanceID: 789)

  • Reflection State

=== GAME OBJECT REFLECTION (ALL CHILDREN) ---

--- Player (InstanceID: 300) [SELECTED] ---

Transform (InstanceID: 456):

property m_LocalPosition: (0, 0, 0)

property m_LocalRotation: (0, 0, 0, 1)

Rigidbody (InstanceID: 789):

property mass: 1

--- Child1 (InstanceID: 301) ---

Transform (InstanceID: 1001):

property m_LocalPosition: (1, 2, 3)

  • Outside References

When a field references a GameObject outside the selection, it's marked:

field m_Parent: [OUTSIDE_REFERENCE: InstanceID=999, Type=Transform] ParentName

Default Snapshot Location

By default, snapshots are saved to:

{Mod Location}/Snapshots/TreeSnapShooter_{GameObjectName}_{yyyy-MM-dd_HH-mm-ss}.txt

Example:

Game/BepInEx/plugins/UnityExplorerTreeSnapShooter/Snapshots/TreeSnapShooter_Player_2026-03-27_10-30-00.txt

Users can override the save path by entering a custom directory or file path in the input field.

How to set up

To manually set up, do the following

  • Create the directory: Game\BepInEx\plugins\UnityExplorerTreeSnapShooter\.
  • Extract the archive into any directory(recommend empty).
  • Move the contents of the plugins\ directory from the archive into the BepInEx\plugins\UnityExplorerTreeSnapShooter\ directory you created.
  • It should look like Game\BepInEx\plugins\UnityExplorerTreeSnapShooter\UnityExplorerTreeSnapShooter.dll

Launch the game.

If you liked the mod leave a star on GitHub it's free

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

sinai-dev-UnityExplorer

File & checksum

Filename
Unity_Explorer_Tree_Snapshooter-0.1.0.zip
File size
151.6 KiB