Ultrawide Resolutions
Adds ultrawide, super ultrawide, and custom resolution support to ROUNDS with an in-game picker overlay.
About this mod Author’s original text
Ultrawide Resolutions
A BepInEx mod for ROUNDS that adds ultrawide and custom resolution support to the game's settings.
Features
- Injects additional resolution options into the game's resolution dropdown
- Supports modern ultrawide and super ultrawide resolutions:
- 2560x1080 (21:9)
- 2560x1440 (16:9 QHD)
- 3440x1440 (21:9 UWQHD)
- 3840x1080 (32:9)
- 3840x1600 (21:9 UWQHD+)
- 3840x2160 (4K)
- 5120x1440 (32:9 Super Ultrawide)
- 5120x2160 (5K Ultrawide)
- 7680x2160 (Dual 4K)
- Custom resolution input via config file
- In-game resolution picker overlay (press F8)
- Persists selected resolution across sessions
- Automatically applies saved resolution on game launch
Usage
In-Game Overlay
Press F8 (configurable) to open the resolution picker overlay. From there you can select any preset resolution, enter a custom one, or toggle fullscreen mode.
Config File
After first launch, a config file is created at:
BepInEx/config/com.nicho.rounds.ultrawideresolutions.cfg
| Setting | Default | Description |
|---------|---------|-------------|
| Custom/Width | 0 | Custom resolution width (0 = disabled) |
| Custom/Height | 0 | Custom resolution height (0 = disabled) |
| General/ApplyOnLaunch | true | Auto-apply saved resolution on launch |
| General/ToggleGuiKey | F8 | Key to toggle the overlay |
Install
Install with r2modman or copy UltrawideResolutions.dll to BepInEx/plugins.
Notes
This is a cosmetic-only client-side mod. It does not modify gameplay, networking, player state, or physics. Safe for multiplayer.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: