TooMuchHUD
For now adds more info to tab (heal/s, lifesteal, etc.), floating damage indicators, number HP above players. Mostly customizable.
Screenshots 3 screenshots
About this mod Author’s original text
TooMuchHUD
Currently adds floating damage indicators, numerical HP above players, and detailed stats in the Tab menu.
Features
Stats
Integrates with TabInfo to show detailed stats in the tab menu: Bounces, Healing (HPS), Jumps, Knockback, Lifesteal, Projectiles, and Size.
Visual Feedback
Real-time feedback on damage dealt and received, plus numerical health counters above players.
Customization
If you don't like something, you can customize it or turn it off completely in the settings.
How to Customize
- Open the MODS menu in-game.
- Select TooMuchHUD to access the new settings menu.
Feedback & Suggestions
Got an idea for a new feature or found a bug?
Feel free to open an "Issue".
I'm always looking for reasons to work on this mod.
Changelog
1.2.1
- GitHub Launch: Mod source code is now available on GitHub.
- Refactoring: Major under-the-hood cleanup. Split the project into modular files and improved code readability.
1.2.0
New Features
- Expanded Tab Stats: Added more stats to the Tab menu:
- Bounces: Shows how many times your bullets can bounce.
- Jumps: Displays your total jump count.
- Knockback: Displays weapon knockback percentage.
- Lifesteal: Shows your current lifesteal percentage.
- Projectiles: Shows how many bullets you shoot at once.
- Size: Shows your player size based on surface area.
Changes
- Better Colors: Changed the Health Text color mixing to use HSV interpolation. HP now transitions smoothly from Green → Yellow → Red, eliminating muddy brown color around 50% HP.
- Documentation: Updated the mod page (README) with preview images and a GIF.
Optimizations
- Global Canvas System: Rewrote how damage numbers are rendered. Instead of creating a heavy Canvas component for every single bullet hit, the mod now uses a single shared canvas.
- Performance: Major optimization to player initialization (removed expensive GetComponent calls inside Update loops) and text rendering (health text only updates when values actually change).
Bug Fixes
- Memory: Fixed a memory leak where floating damage numbers were creating new Materials but never cleaning them up.
1.1.0
New Features
- TabInfo Support: Added an HPS (Healing Per Second) column to the Tab menu.
- Better Customization: Added sliders to adjust the Height and Size for the Health Text, Health Bar, and Player Name.
Changes
- Settings UI: Removed the restricted "Mode" system. You can now toggle the Health Numbers, Health Bar, Player Name, and Damage Numbers individually.
Bug Fixes
- Rendering: Fixed an issue where damage numbers were hidden behind walls or boxes.
- Dependencies: Hopefully fixed "There is an issue with the dependencies for this mod" app.
Technical
- Dependency: Added TabInfo as a soft dependency to enable HPS tracking.
1.0.1
- Added a changelog
1.0.0
- Initial release.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: