Tesseract
Adds essential multiplayer functionalities, patches a variety of bugs, and improves performance.
About this mod Author’s original text
Tesseract
Adds essential multiplayer functionalities, patches a variety of bugs, and improves performance.
Mods
AttackLevelPatch
BepInExPack_ROUNDS
BetterChat
BlockForcePatch
CardBarPatch
CardChoiceSpawnUniqueCardPatch
CardThemeLib
Deck_Customization
DemonicPactPatch
ExtraMapObjects
ExtraMapObjectsEditor
GravityPatch
GunProjectileSizePatch
GunUnblockablePatch
LegRaycastersPatch
LobbyImprovements
MMHook
MapsExtended
MapsExtendedEditor
ModdingUtils
Performance_Improvements
Pick_N_Cards
PlayerJumpPatch
ProjectileChargePatch
RarityBundle
RarityLib
RayHitReflectPatch
RegenerationPatch
ResetAttackCooldownPatch
RespawnPatch
RoundsWithFriends
StopShootingYoureDead
TeleportPatch
TemporaryStatsPatch
UnboundLib
ZeroGBulletPatch
Changelog
1.8.1 - Fixed the link in the README
1.8.0 - Added 5 new patches
1.7.1 - Added a link to my other projects at the bottom of the README
1.7.0 - Major changes to dependencies in the Manifest to ensure that the mods will be up to date. Added support for colored objects in the map editor. Sorted and expanded the modlist in the README.
1.6.0 - Tesseract now registers as an actual mod rather than a modpack
1.5.4 - Finalized the logo, bug fixes, file size reductions
1.5.3 - Updated mods and reverted the change to the logo because I like the old one better:)
1.5.2 - Changed the logo
1.5.1 - Added dropdown menus and changelog to the README
1.5.0 - Added BetterChat, Deck_Customization, and Pick_N_Cards
1.4.0 - Added ZeroGBulletPatch and GravityPatch
1.3.0 - Added RarityBundle, GunUnblockablePatch, and GunProjectileSizePatch
1.2.0 - Added GunChargePatch and RayHitReflectPatch
1.1.1 - Fixed mod tags
1.1.0 - Added CardBarPatch
1.0.0 - Initial Release
Check out my other projects at
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: