TECards
Adds 14 new cards! Currently WIP.
About this mod Author’s original text
TECards
Adds 14 new cards to the game!
Cards
- Anti-Cola
- Grants constant health regeneration. Regeneration is increased if you stand still.
- +12 Life Regen
- -30% Movement Speed
- Mozem Down
- Attack speed and accuracy increase as the amount of ammo remaining decreases.
- +40 Ammo
- +15% Attack Speed
- -90% Damage
- +1.0s Reload Time
- -20% Movement Speed
- Polyphemus
- Bullet size increases as the amount of ammo remaining decreases.
- +50% Damage
- +0.25s Reload Time
- -50% Projectile Speed
- -50% Attack Speed
- SCP-035
- Alternates between two powerful buffs. This card's power is temporarily transferred to players who kill someone in possesion of SCP-035.
- Damage Buff
- +100% Damage
- Speed Buff
- +60% Attack Speed
- -75% Reload Time
- +75% Movement Speed
- +1 Jumps
- SCP-1853
- Taking damage grants additional bonus stats. This effect may stack up to four times.
- +15% Movement Speed
- +15% Attack Speed
- -15% Reload Time
- Stacks apply these stat bonuses again
- SCP-207
- Drains health while moving.
- +75% Movement Speed
- -50% Block Cooldown
- SCP-682
- Become immune to self-damage.
- +50% Health
- SCP-999
- Your bullets slow, increase reload time, and decrease attack speed. Players who damage someone effected by SCP-999 are healed.
- -50% Reload Time
- SCP-330 (Candies don't appear in deck)
- Get two random candies.
- Blue Candy
- +50% Health
- Green Candy
- Grants health regeneration while your block is on cooldown.
- +5 Life Regen
- +20% Health
- +10% Block Cooldown
- Rainbow Candy
- +20% Health
- +10% Movement Speed
- +10% Attack Speed
- -20% Block Cooldown
- Red Candy
- Grants health regeneration for the first 30 seconds of each round.
- +10 Life Regen
- +30% Health
- Yellow Candy
- Grants bonus movement speed for the first 30 seconds of each round.
- +50% Movement Speed
- +20% Attack Speed
- -20% Reload Time
Patch Notes
1.0.2
- Updated SCP-999
1.0.1
- SCP-035 no longer breaks the game
1.0.0
- Initial release
License
Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from and its authors. TECards, being derived from this content, is hereby also released under Creative Commons Sharealike 3.0.
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
Root-GunProjectileSizePatchPykess-CardChoiceSpawnUniqueCardPatchPykess-ModdingUtilswillis81808-UnboundLibBepInEx-BepInExPack_ROUNDS