SuperRoundsBros
Love Smash Bros? So do we, so here are some maps to destroy friendships over
About this mod Author’s original text
You're probably here because either you want some new maps to play or you like nostolgia. Well guys what, we've got both for you. SuperRoundsBros is a collection of 18 Super Smash Bros inspired maps, and one exclusive map made by the team.
A lot of time, effort, and love have gone into these in hopes of making a more fun Rounds expereince for everyone. (fun is used loosely depending on the builds you're going against)
Here's a showcase of our levels with gameplay along with it.
Happy melee-ing!
V1.1.5
Fixed/Adjusted
- Corneria
- Force zone width and Arwings were not saved when exporting, fixed
V1.1.4
Fixed/Adjusted
- Battlefield
- Lowered platforms for ease of player access
- Big Battlefield
- Lowered platforms for ease of player access
- Corneria
- Force zones widened and Arwing placement adjusted to change, original felt to thin and hitting the wall was common
- Lowered back platform for ease of player access
V1.1.3
Fixed/Adjusted
- Underdeveloped maps removed
V1.1.2
Maps Removed
- Pac Maze Varient: Zoom+
Fixed/Adjusted
- Big Blue
- Terrain polish
- Corneria
- Camera adjusted to static, not player focused. Although the concept was great, not good for streamers. Possibility to added back in future
- Added Arwings and force zones for more platforming
- Green Greens
- Terrain polish
V1.1.1
Maps Added
- Pac Maze Varient: Zoom+
Fixed/Adjusted
- Pac Maze
- Ghosts fell apart, fixed
- Added varient: zoomed in camera
- Yoshis Island
- Apples aren't supposed to float. Fixed animations
V1.1.0
Fixed/Adjusted
- Battlefield/Big Battlefield
- Total overhaul; Remade main platform as well as aerial platforms, added two to bottom of stage to add variety of tactical options
- Pokemon Stadium
- Animations adjusted for longer gameplay
- Pac Maze
- You can now hang out with the ghosts in the center box
- Yoshis Island
- Apples aren't supposed to float. Fixed animations
V1.0.9
Fixed/Adjusted
- Removed unfinished maps
V1.0.8
Maps Added
- New Pork City
- Pac Maze
Fixed/Adjusted
- Yoshis Island
- Trees were'nt animated so popped around, fixed
V1.0.7
Maps Added
- The Great Cave Offensive
- Golden Plains
Fixed/Adjusted
- Yoshis Island
- Trees weren't supposed to be solid, changed to background
V1.0.6
Fixed/Adjusted
- 75m
- Issues with level not loading correctly, removed objects and simplfied
-Onett
- Middle building doesn't explode into pieces anymore
V1.0.5
Maps Added
- 75m
- Yoshis Island
- Saffron City
Fixed/Adjusted
- Green Greens
- Breakable blocks now reflect actual color (brown to yellow)
- Konga Jungle
- Added background barrell for more "ambiance"
- Peaches Castle
- Upper area opened up for more movement, less "King of the Hill" feel
- Adjusted platform speed from 6sec to 4sec
- Added additional spawn points
V1.0.4
Fixed/Adjusted
- Temple
- Adjusted size of map for smaller player size
- Peaches Castle
- Adjusted platform speed from 10sec to 6sec
V1.0.3
Fixed/Adjusted
- Pokemon Stadium
- Fixed animations of background, removed base of screen to have it freefloat
V1.0.2
Maps Added
- Pokemon Stadium
Fixed/Adjusted
- Big Blue
- Far left ship moved for ease of access to main ship
- Thurster trails are now background
- Corneria
- Laser now goes pewpew
- Green Greens
- Whispy Woods has appeared
V1.0.1
Maps Added
- Battlefield
- Big Battlefield
- Big Blue
- Corneria
- Green Greens
- Kongo Jungle
- Luigi's Mansion
- Mushroomy Kingdom
- Onett
- Peach's Castle
- Temple
Fixed/Adjusted
- Under developed maps
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: