Supcom2Cards
Adds 43 Supreme Commander 2 themed cards to the game. Check out SC2 on Steam if you like RTS: and be sure to buy the DLC too!:)
About this mod Author’s original text
Supcom2Cards by Alphahex
Card art made by Krawl
If you have any suggestions or find bugs, feel free to contact me on discord: @alphahex
I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: or
Check out SC2 on Steam if you like RTS: and be sure to buy the DLC too!:)
Cards
- Afterburn: Blocking doubles your Movement Speed for a few seconds
- Bomb Bouncer: Damage you take will be released in a big explosion next block
- Buhbledow: Dealing damage to somebody halfs the current recharge of their block meter unless full
- Brackman: Explosive Shot sidegrade
- Chrome Shield: Automatically blocks before taking damage if block cooldown allows it
- Cluster Bomb: Bullets create tiny explosions after impact
- Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
- Crahdow: Increased DMG against players in mid-air
- Cybranasaurus: Landing after a jump damages nearby enemies
- Darkenoid: Adds a downward shooting laser that scales with gun DMG
- Disruptor: Bullets stun players near anything they hit
- Dynamic Power Shunt: Faster block recharge when standing still
- Fatboy: Lots of buffs, but YOU CANNOT FIRE WHILE MOVING
- Fistoosh: Massive buffs to Reload time, ATKSPD, Bullet speed
- Half Baked: Block buffed, but has a chance to fail
- Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds
- Harvog: Extra bullet and less Reload time
- Hunker: Increase block duration but move slower while blocking
- Jackhammer: Standing still grants huge buffs to DMG & HP
- Jump Jets: Allows you to fly after jumping
- Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
- Loalty Gun: Damaging players inverts their controls
- Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
- Megalith: Continuously burn visible enemies with 2 lasers
- Nuke: You know what it does
- Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
- Poseidon: Buckshot but not useless
- Pulinsmash: Damaging enemies teleports them in your direction
- Quantum Force Blast: A lot of Knockback, less DMG
- Quantum Sponge: Taking damage will partially recharge your block cooldown
- Radar Jammer: Damaging players worsens their aim
- Rate of Fire: Simple ATKSPD upgrade
- Recycler: Every hit steals enemy bullets
- Rock Head: +100% DMG at the cost of Bullet speed
- Rogue Nanites: Blocking heals 25% HP once per block
- Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
- Stacked Cannons: Fire your entire clip instantly
- Super Triton: Bullet hitbox increased dramatically, more DMG, less ATKSPD
- Titan: Movement speed and jump height increased at the cost of some HP
- TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
- Training: +50% HP and +50% DMG when you don't know what else to pick
- Urchinow: More HP at the cost of Bullet spread
- Veterancy: Every enemy kill permanently boosts your DMG/HP by 20% (+100% max per card)
- Wilfindja: Friendly drones follow you around and damage enemies
Changelog
v2.0.3
- Fixed Darkenoid damaging everyone on the map
- Rebalanced Cybranasaurus (decreased DMG range)
- Rebalanced Wilfindja (-50% DMG -> -25%)
v2.0.2
- Rebalanced Cybranasaurus (less range, goes through walls, also activates on wall grab)
- Updated Cybranasaurus visuals
- Reworked Cybranasaurus jump height logic
v2.0.1
- Darkenoid beam and Wilfindja drones are now team-colored
- Fixed lasers being visible in pick phase and between rounds
- Optimized Darkenoid causing lag when hitting enemies with Decay (slight improvement but still gotta fix all laser cards in the future)
v2.0.0
- Fixed a lot of abilities being framerat
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
BepInEx-BepInExPack_ROUNDSwillis81808-UnboundLibPykess-ModdingUtilswillis81808-MMHookwillis81808-ModsPlusRoundsModding-AllThePatchRoot-GunProjectileSizePatch