Supcom2Cards

v2.0.3·Updated 2024-09-06

Adds 43 Supreme Commander 2 themed cards to the game. Check out SC2 on Steam if you like RTS: and be sure to buy the DLC too!:)

About this mod Author’s original text

Supcom2Cards by Alphahex

Card art made by Krawl

If you have any suggestions or find bugs, feel free to contact me on discord: @alphahex

I receive messages from people I share servers with so maybe instead of sending a friend request just temporarily join: or

Check out SC2 on Steam if you like RTS: and be sure to buy the DLC too!:)

Cards

  • Afterburn: Blocking doubles your Movement Speed for a few seconds
  • Bomb Bouncer: Damage you take will be released in a big explosion next block
  • Buhbledow: Dealing damage to somebody halfs the current recharge of their block meter unless full
  • Brackman: Explosive Shot sidegrade
  • Chrome Shield: Automatically blocks before taking damage if block cooldown allows it
  • Cluster Bomb: Bullets create tiny explosions after impact
  • Colossus: Ridiculous health boost at the cost of your movement speed, jump height and block cooldown
  • Crahdow: Increased DMG against players in mid-air
  • Cybranasaurus: Landing after a jump damages nearby enemies
  • Darkenoid: Adds a downward shooting laser that scales with gun DMG
  • Disruptor: Bullets stun players near anything they hit
  • Dynamic Power Shunt: Faster block recharge when standing still
  • Fatboy: Lots of buffs, but YOU CANNOT FIRE WHILE MOVING
  • Fistoosh: Massive buffs to Reload time, ATKSPD, Bullet speed
  • Half Baked: Block buffed, but has a chance to fail
  • Harden: Blocking boosts your ATKSPD and Bullet speed for a few seconds
  • Harvog: Extra bullet and less Reload time
  • Hunker: Increase block duration but move slower while blocking
  • Jackhammer: Standing still grants huge buffs to DMG & HP
  • Jump Jets: Allows you to fly after jumping
  • Loyalist: Massive AMMO and ATKSPD increase at the cost of your DMG and HP
  • Loalty Gun: Damaging players inverts their controls
  • Magnetron: Blocking can push or pull (and damage on contact) enemies depending on where you aim before blocking (up/down)
  • Megalith: Continuously burn visible enemies with 2 lasers
  • Nuke: You know what it does
  • Overcharge: Blocking boosts your DMG, ATKSPD and makes bullets explode for a few seconds but large block cooldown increase
  • Poseidon: Buckshot but not useless
  • Pulinsmash: Damaging enemies teleports them in your direction
  • Quantum Force Blast: A lot of Knockback, less DMG
  • Quantum Sponge: Taking damage will partially recharge your block cooldown
  • Radar Jammer: Damaging players worsens their aim
  • Rate of Fire: Simple ATKSPD upgrade
  • Recycler: Every hit steals enemy bullets
  • Rock Head: +100% DMG at the cost of Bullet speed
  • Rogue Nanites: Blocking heals 25% HP once per block
  • Shotja: Bullets travel WAY faster and also ignore gravity at the cost of some HP
  • Stacked Cannons: Fire your entire clip instantly
  • Super Triton: Bullet hitbox increased dramatically, more DMG, less ATKSPD
  • Titan: Movement speed and jump height increased at the cost of some HP
  • TML: Shoot pairs of bullets that ignore gravity and travel in straight lines at the cost of your ATKSPD
  • Training: +50% HP and +50% DMG when you don't know what else to pick
  • Urchinow: More HP at the cost of Bullet spread
  • Veterancy: Every enemy kill permanently boosts your DMG/HP by 20% (+100% max per card)
  • Wilfindja: Friendly drones follow you around and damage enemies

Changelog

v2.0.3

  • Fixed Darkenoid damaging everyone on the map
  • Rebalanced Cybranasaurus (decreased DMG range)
  • Rebalanced Wilfindja (-50% DMG -> -25%)

v2.0.2

  • Rebalanced Cybranasaurus (less range, goes through walls, also activates on wall grab)
  • Updated Cybranasaurus visuals
  • Reworked Cybranasaurus jump height logic

v2.0.1

  • Darkenoid beam and Wilfindja drones are now team-colored
  • Fixed lasers being visible in pick phase and between rounds
  • Optimized Darkenoid causing lag when hitting enemies with Decay (slight improvement but still gotta fix all laser cards in the future)

v2.0.0

  • Fixed a lot of abilities being framerat

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_ROUNDSwillis81808-UnboundLibPykess-ModdingUtilswillis81808-MMHookwillis81808-ModsPlusRoundsModding-AllThePatchRoot-GunProjectileSizePatch

File & checksum

Filename
Supcom2Cards-2.0.3.zip
File size
14.7 MiB