SummonerCards
AI-ally cards with upgrades: Doppelganger, Necromancer, and Sentry, each with upgrade cards that only appear once you own the base card. Offline/local only.
About this mod Author’s original text
SummonerCards
Adds AI-ally cards to ROUNDS, each with its own upgrade cards that only appear once
you hold the matching base card. Offline / local play only — online (Photon) play is
not supported and these effects safely do nothing there.
Base cards
Doppelganger (Rare)
Blocking splits you in two: your damage and health are halved and an AI clone spawns
with the other half, fighting on your team on its own. One clone at a time; your stats
return at point end.
Necromancer (Rare)
Block to raise every player you've killed (whose body is still down) as an AI ally on
your team — half the stats they had in life, but keeping their original face and colours.
(Works best in 2v2+ / multi-enemy fights: killing the last enemy ends the point.)
Sentry (Uncommon)
On spawn, deploy a stationary, knockback-immune AI turret on your team that fires your
weapon at half damage with your full health. It holds position and lasts the point.
Hive (Rare)
On spawn, deploy an anchored bee hive plus a swarm of fast, fragile bees that fight with
your weapon at reduced damage. Destroy the hive and the whole swarm falls with it.
Revenant (Rare)
When you die, a full-strength ghost of you rises where you fell and fights on for ten
seconds — a last stand that can still steal the round.
Upgrade cards
Each upgrade affects only its base family, and is only offered once you own that base card.
Doppelganger
- Body Double — while your clone is out, blocking swaps your positions.
- Split Soul — no health penalty when you split; you and your clone share one health pool.
- Hall of Mirrors — keep two clones out at once.
- Sharper Image — your clone deals your full, un-split damage.
Sentry
- Twin Sentries — deploy up to two turrets at once.
- Overclocked — turrets fire at full damage instead of half.
- Bunkered — turrets deploy with +100% health.
- Bulwark — turrets raise their block on cooldown, shielding incoming fire.
Necromancer
- Plague Lord — your undead's kills feed your army, and you can raise fallen summons
(turrets and other undead), not just players.
- Soul Harvest — your undead deal full damage instead of half.
- Undying Horde — each corpse you raise rises as two undead instead of one.
Notes
- Summoned allies copy your full weapon: stats and bullet effects from other cards
(explosive, bouncy, on-hit spawns, etc.).
- All allies are bots with independent AI, share no friendly fire with you, die with you,
and are cleaned up at point end.
Dependencies
- BepInExPack ROUNDS
- MMHook
- UnboundLib
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: