SashimiCards
adds 26 cards. Enjoy!
About this mod Machine translation
SashimiCards
Thanks for looking! This mod adds 20 cards. Enjoy!
Card List
Bandage
Common
Block Healing +30
Block Cooldown -10%
Omosa
Common
HP +40%
Damage +30%
Player Gravity +30%
Movement speed -20%
RegenAmmo
Common
Ammo regen/s +25%
Silver Bullet
Common
The first 6 Bullets:
Percentage Damage +40%
Knockback +100%
Bullet gravity +50%
(Bullet Coler White)
Sudden Death Insurance
Common
First 5 seconds of battle:
HP +400%
BLOODLUST
Uncommon
Life steal +250%
Percentage Damage +10%
HP loss/s -7.5%
LittleMac
Uncommon
Damage -80%, Movement speed -50%, Bullet speed -50% while in the air.
Damage +100%
Movement speed +60%
Jump height -30%
RITUAL SWORD
Uncommon
When HP is at 90% or more:
Damage +100%
HP -30%
Speedster
Uncommon
Bullet velocity +20% each time a bullet bounces
Bounces +3
Reload time -20%
Movement speed +20%
HP -30%
Parry!
Uncommon
Reflecting a bullet, for 0.5 seconds:Damage +100% and Block CD reset.
Block cooldown +2s
Angel Blessing
Uncommon
Heals 20 + 1% HP when shooting.
ATK Speed -100%
Ammo -5
Immunity
Uncommon
1 second after taking damage:
HP +200%
Panic Necklace
Uncommon
3 second after taking damage:
Movement Speed +75%
Block Cooldown -50%
Spread +20%
Huge Magazine
Rare
HP +50%
Ammo + HP/20
ATK Speed +35%
Reload TIme +35%
Jiangshi
Rare
HP +80%
Decay +8s
"Ground Movement Speed -95%
"Jump height -50%
Tenacity
Rare
As HP decreases, Damage and MovementSpeed increase, while BlockCD and ReloadTime decrease.
Maximum +200%/-80%.
Machinegunner
Rare
Reload time status 1 second per gain:Ammo +3/ATK Speed +75%.
Damage -66%
Reload time +7s
Demonic Shield Pact
Rare
Block cost: HP 15 + 10% If the cost is paid, Reset block CD.
Block cooldown +2s
Seppuku
Rare
1 second after blocking, Seppuku (Lose 75% of your current HP. Can only Seppuku 1 per battle.)
After performing seppuku 5 times, permanent gain:
Percentage Damage +25%
Life steal +150%
Decay +2s
Regen +10/s
Charge rounds[Red]
Common
Max Charge Damage +75%
Damage Growth +25%
Charge rounds[Yellow]
Common
Max Charge Ballet Speed +100%
Max Charge Damage +10%
Charge rounds[Green]
Common
Max Charge Bullet +2
Max Charge Damage +10%
Ammo +3
Charge rounds[Blue]
Uncommon
Max Charge Damage +10%
While charging max:
HP +100%
Block Cooldown -50%
Additional blocks +1
Charge rounds[Pink]
Uncommon
Max Charge Bounces +10
Damage per bounce +15%
Damage -30%
Charge rounds[White]
Uncommon
Penetrates through walls when fully charged
Max Charge Damage +10%
Projectile Speed -25%
Ammo -2
Charge rounds[Purple]
Rare
Cannot move while charging
Full charge penetrates the block.
Max Charge Damage +50%
Max Charge Knockback +200%
Life steal +75%
Update details
2024/06/27 1.3.0 +6 Cards! "Silver Bullet" "Sudden Death Insurance" "Immunity" "Panic Necklace" "Demonic Shield Pact" "Seppuku"
"Machinegunner" Damage -50% → -66%, Reload time +4s → +7s,Reload time status 1 second per gain:Ammo +2/ATK Speed +50%. → Ammo +3/ATK Speed +75%
2024/06/23 1.2.0 +3 Cards! "Parry!" "Angel Blessing" "Machinegunner",To make it easier to understand the amount of charge, the player now glows yellow when the maximum charge is reached!
かりやすくするため、チャージがMAXに达するとプレイヤーが黄く光るようになりました!
2024/06/18 1.1.0 +5 Cards! Adjustment of "BLOODLUST".
2024/06/08 1.0.0 12 Cards release!
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: