RoundsTheGathering
Rounds: The Gathering — deck building, card deletion, persistent shields, resistance cards, and a pick-phase stats overlay for ROUNDS.
About this mod Author’s original text
Rounds: The Gathering
One install, four mods — a complete pick-phase overhaul for ROUNDS.
What's included
DeckBuilder Mod
- Build and save custom card decks (up to 50 cards)
- Draft only from your active deck during picks
- Deck HUD showing remaining cards
- Deck Manager UI with pagination, search, and a "My Deck" view
- Swap card to delete a card from your hand during picks — with a confirmation modal and stat-change preview
- Copycat card to duplicate any card from any player's hand
- Tiered card unlock API for other mods
Keybound Mod
- Utility cards with [Keybound] effects
- Bind a key during the draft, then activate the effect from the Effect Stack (bottom-right)
- Teleport card: teleport to your cursor on a cooldown
ShieldsMod
- Persistent shield bubble (unlocked via Upgrade Shield Health I)
- Shield health upgrades (5 tiers, multiplicative)
- Poison / Stun / Lifesteal resistance cards (3 tiers each)
Info Overhaul
- Show Stats button during picks — full stat popup (shield health, poison/stun/lifesteal resistance, and more)
- Card delta preview — see how each draft card changes your build before you pick
- Delete preview — when confirming a hand-card deletion, shows the stat changes that removal will cause
Requirements
Installed automatically by r2modman:
- BepInEx
- UnboundLib
- ModdingUtils
- RarityLib (custom rarity framework — required by DeckBuilder)
- RarityBundle (Trinket, Scarce, Epic, Mythical, etc. — required by DeckBuilder)
Quick start
- Install this package / r2modman.
- Open the main menu Deck Manager (replaces Toggle Cards).
- Create a deck, set it as your active deck, and start a match.
- During picks, use Show Stats (bottom-left) and hover draft cards to see stat deltas.
- To trim your build, click a card in your hand — a confirmation modal shows the stat impact before you delete.
Save location
Decks are saved to:
BepInEx/config/RoundsTheGathering/decks.json
Building locally
See How to run.md for the full developer guide (GitHub setup, Libs, publishing).
From Rounds2Mod:
dotnet build ModPack.csproj -c Release
This builds all three DLLs and deploys them to your r2modman profile folder (BepInEx/plugins/Rounds2-RoundsTheGathering).
For a ZIP:.\build_package.ps1
Package contents
| File | Role |
|------|------|
| DeckBuilder.dll | Deck builder, custom cards (Swap/Copycat), prerequisites |
| Keybound.dll | Keybound effects, Effect Stack UI, Teleport card |
| ShieldsMod.dll | Shields and resistance cards |
| InfoOverhaul.dll | Stats popup, draft delta preview, delete stat preview |
| assets/ | Mod card artwork (PNG) |
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Install these first, or the mod will not work: