CR
Adds new 100 cards to the game!
About this mod Author’s original text
CR (Cosmic Rounds)
==================
Adds 100 New cards to the game!!
New Cards
- Beetle (Uncommon)
- Crow (Uncommon)
- Hawk (Uncommon)
- Speed Up (Common)
- Mosquito (Uncommon)
- Super Sonic (Rare)
- Stasis (Common)
- Ones King (Legendary)
- Bullet Time (Common)
- Stun (Uncommon)
- Fear Factor (Uncommon)
- Star (Common)
- Critical Hit (Common)
- Flamethrower (Legendary)
- Syphon (Uncommon)
- Dropshot (Common)
- Recon (Rare)
- Taser (Rare)
- Holster (Rare)
- Drone (Legendary)
- Flex (Uncommon)
- Spark (Rare)
- Golden Glaze (Uncommon)
- Focus (Common)
- Sugar Glaze (Uncommon)
- Mitosis (Common)
- Meiosis (Uncommon)
- Pogo (Common)
- All (Rare)
- Cloud (Common)
- Pulse (Uncommon)
- Drive (Uncommon)
- Sun (Legendary)
- Comet (Uncommon)
- Meteor (Uncommon)
- Unicorn (Rare)
- Red is double damage and +20% damage growth.
- Orange is -90% Reload Time and very fast Attack Speed, but -25% damage.
- Yellow is double Bullet Speed.
- Green is double health.
- Cyan is double movement speed and jump height, as well as slight bullet slow.
- Blue is +50% health, -50% block cooldown, and +1 block, but -25% movement speed.
- Purple is 4s damage over time, +50% health, +50% lifesteal, and +20% damage.
- Pink is +5 bounces.
- Gravity (Uncommon)
- Ignite (Rare)
- Fae Embers (Uncommon)
- Careen (Common)
- Asteroid (Uncommon)
- Pulsar (Rare)
- Glue (Uncommon)
- Aqua Ring (Uncommon)
- Quasar (Rare)
- Cake (Common)
- Egg (Legendary)
- Chlorophyll (Rare)
- Hive (Rare)
- Barrier (Uncommon)
- Dove (Common)
- Heartition (Rare)
- Heartbeat (Rare)
- Heartburn (Rare)
- Heartthump (Rare)
- Love Hertz (Rare)
- Sweetheart (Rare)
- Dark Matter (Rare)
- Ring (Uncommon)
- Ping (Uncommon)
- Shooting Star (Uncommon)
- Satellite (Common)
- Vulture (Rare)
- Hyper Sonic (Legendary)
- Ice Shard (Rare)
- Jack-O-Lantern (Rare)
- Halo (Legendary)
- Mistletoe (Rare)
- Love Struck (Rare)
- Tabula Rasa (Rare)
- Seal (Uncommon)
- Battery (Rare)
- Assault (Rare)
- Ding (Uncommon)
- Discharge (Uncommon)
- Bulk Up (Legendary)
- Quantum (Uncommon)
- Charge (Common)
- Enchant (Rare)
- Array (Common)
- Squid (Rare)
- Aquarius (Common)
- Pisces (Common)
- Aries (Common)
- Taurus (Common)
- Gemini (Common)
- Cancer (Common)
- Leo (Common)
- Virgo (Common)
- Libra (Common)
- Scorpio (Common)
- Sagittarius (Common)
- Capricorn (Common)
- Crush (Common)
- Toss (Common)
- Resonate (Rare)
- Scarab (Legendary)
- Replicate (Uncommon)
- Zodiac (Common)
- Moon (Legendary)
Versions
- v2.7.0
- Reworked the Zodiac cards to be a part of the new Zodiac Class! A class centered around simple bonuses.
- Most Zodiac cards are out of the normal card pool. Instead, Zodiac is down to a Common as the entry to the class.
- Also rebalances some other cards, as well as strengthened the Zodiac cards to encourage the class.
- v2.6.0
- Added 3 new cards! (Names and rarities listed above!)
- This makes 100! I'm sad to mention that this will be the last card update to CR!
- We've had good times and bad times over the last 3 years, but they sure were fun times!
- CR may be updated in the future with balance updates, so stick around!
- v2.5.2
- Actually fixed the 4 new cards so that they actually work! (Hooray!!)
- Adjusted Fear Factor's bullet fired, and set the ability cooldown to 1s.
- v2.5.1
- Added art for the 4 new cards!
- v2.5.0
- Added 4 new cards! Listed above! (They do not have art quite yet!)
- Taser now has a 1 second ability cooldown.
- Reverted Quantum's rarity back to Rare and increased it's range.
- v2.4.7
- Balance changes for pretty much every card! (I'm a bit too lazy to list them all, so here's a few)
- Speed Up stats reduced to 15%.
- Super Sonic now lowers block cooldown again.
- Fear Factor bullets reduced and ability cooldown increased.
- Taser, Stun and Battery stun times reduced.
- All stats increased to 15%.
- Sun damage decreased.
- Halo damage increased.
- Quantum rarity changed to Uncommon.
- Squid bounces increased back to +2.
- Some sound bal
Install & use Install: BepInEx plugin
- The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
- Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
- Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
- Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.
Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.
Dependencies
Install these first, or the mod will not work:
willis81808-UnboundLibBepInEx-BepInExPack_ROUNDSPykess-CardChoiceSpawnUniqueCardPatchwilluwontu-WillsWackyMapObjectsPykess-ModdingUtilsRoundsModding-Performance_ImprovementsRoot-RarityLibRoot-CardThemeLib