ProjectileChargePatch

v0.0.1·Updated 2023-12-26

Makes gun.useCharge and related functions actually work

About this mod Author’s original text

ProjectileChargePatch

This mod makes the gun.charge and its related functions actually work, allowing you to make cards that allow you to hold down the mouse to increase the speed and damage of your next bullet, or increase projectile count, etc.

To enable, set gun.charge = true in the card's SetupCard.

Changelog

v0.0.1 - Updated dependencies

v0.0.0 - Rewrote and fixed for the latest version

Parameters

chargeDamageMultiplier - Maximum multiplier for projectile damage at full charge.

chargeSpeedTo - Maximum multiplier for projectile speed at full charge.

Credits

This mod was originally made by willuwontu, but was deprecated and since then stopped working. I have since fixed the mod and brought it back from the dead.

Install & use Install: BepInEx plugin

  1. The archive from playbuff is the mod itself — usually a BepInEx plugin (a .dll or a plugin folder once unzipped).
  2. Recommended: use a community mod manager (such as r2modman) — pick this game, import the mod, and the manager sets up BepInEx and its dependencies for you.
  3. Manual route: install the BepInEx loader in the game folder, then drop the unzipped .dll or plugin folder into BepInEx/plugins/.
  4. Launch the game — the BepInEx console logs every plugin it loads; seeing this mod in the log means it is installed.

Mods with listed dependencies need those installed too, or they will not load. Options are usually changed in-game or in the plugin's config file.

Dependencies

Install these first, or the mod will not work:

BepInEx-BepInExPack_ROUNDS

File & checksum

Filename
ProjectileChargePatch-0.0.1.zip
File size
21.4 KiB